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Type: Posts; User: hafunui
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Are the water objects overlapping a little bit?
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Could you post what scoreBar.updateLives() is doing? I imagine it has something to do with that.
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import flash.events.MouseEvent;
stage.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelFunction);
function mouseWheelFunction(e:MouseEvent):void {
trace(e.delta); //for me, this returns...
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In your loop, "i <= objectsc1.length" is the problem. It should be "i < objectsc1.length". No = sign.
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I'm not sure I fully understand the issue. Does the button go back to its default mouseOut state when interacting with the submenu? If so, and you're using the simple button data type, that could be...
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var myList:Array = new Array("item1", "item2", "item3", "item4", "item5", "item6");
var startAt:int = 0;
stage.addEventListener(KeyboardEvent.KEY_DOWN, getKey);
function traceFourItems():void...
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Oh, haha, everything works now, thanks :)
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I'm trying to load images using the loader class but it doesn't seem to ever trigger the COMPLETE event (in this case anyway). The images are only 16x16px images from the local machine, so it should...
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I would like to achieve the very same.
I recall seeing some code a while back where someone created a new sound ( through code ) and referenced it to an externally generated file as a byteArray (...
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Just push B then click and drag.
What exactly happens when you do that?
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Is there a way to detect what events have been attached to a movieclip?
I want to remove an event listener only if it has been added, and add it only if it hasn't been added yet.
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I'd like to know the solution to this as well. It's no problem if the background is black, but that's not always the case.
My only guess would be blend modes.
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Yeah, I want to send the impulse right as the mouse is clicked. I tried CLICK but that seemed even worse.
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I'm making a game where you keep a ball in the air by clicking on it, but the mouseevent doesn't always register.
Here's the code so far (sorry if its messy)
var debug:Sprite = new Sprite();...
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I'm basically following Tonypas tile tutorial, so I got my maps as arrays inside an object;
maps.myMap1 =
[
[1,1...],
[1,2...],
...
];
maps.myMap2 = ...
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also angle.toFixed(0) will truncate your value to n number of decimal places. 0 is whole number. Useful if you don't want to round it.
PS: this might be an AS3 only feature, I'm not familiar with...
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I don't know if anyone's already said this, but there is already an AS3 port of that on the same blog (if its what I'm thinking of)
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If you want to find the angle of the cursor in relation to your character (or any two points) you would first need to find the horizontal and vertical difference.
mouseX - guy.x = cos;
guy.y -...
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Well, I kinda ditched the rotating axis idea for now. I was having some problems with variables I think, when I clicked one point, the others would slowly move away.
Instead I've got the points...
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How do I find the x,y coordinates for nNumber of equally spaced points around the circumference of a circle?
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Oh wow, thanks. That's just what I needed. Had to do a bit of research on points, but I got it working with a fixed offset length (and only having the chord points movable at the moment)
Perhaps...
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Yeah, I just learned the formula :D
(offset^2 + (chord / 2)) / (offset * 2) = radius
I think I know what you're talking about, but I'm not too sure how to do that exactly.
I'm guessing that to...
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Sure, heres a screenshot
Here.
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Basically what I'm trying to do is create a circle from a chord in realtime. I have 3 dragable circles, 2 representing the chord length, and one for the curve offset.
My question is, how do I keep...
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