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Type: Posts; User: spaceharry
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Thanks very much, that is what I was looking for.
Does this hitTest also works when the mouse movieclip is inside the container movieclip? I tried for a while to make this work, but didn't...
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shoulnd't this here solve it when I have fullscreen? When 300 and -300 are the left and right bounds of the movie clip where the mouse lies on? But in debug mode it doesn't work.
var Right = 300;...
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Hi
I have my mouse cursor set up in the scene with
this.onMouseMove = function()
{
this.MyCursor._x = _xmouse;
this.MyCursor._y = _ymouse;
}
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I put the code from the 3rd frame in the 2nd and go back to the first fram with gotoAndStop, which seams to work. Guess that kinda solves my problem.
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Ok, i think I have a setup which seam to be kinda working. But I can not make the mouse listener stop listening after I click the movie clip the second time:
2nd frame:
stop();
var...
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Leaving the relative angle on the side at the moment, I am trying to trace just the x distance after clicking the symbol
Currently I have in the first frame code:
onPress = function ()
{
...
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Hi
I am relatively knew to flash, so forgive me any misspelling.
I have a MC in the library which is put in the scene by a function containting attachMovie, giving each new MC instance in the...
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