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Type: Posts; User: AluminX
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Animation/Trig/3D
http://www.amazon.com/Foundation-Actionscript-3-0-Animation-Making/dp/1590597915/ref=sr_1_2?ie=UTF8&qid=1290190868&sr=8-2
For Reference F1 or...
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maybe your movieclip and your static symbol are in different coordinate spaces? meaning they don't share the same parent. try to trace (mymovieclip.parent == staticSymbol.parent)
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That's actually very clever.
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Ohh i see. Well you can either re-draw the tile or just have the dim graphic on a different frame.
Pick whichever seems easier for you to do. If performance is what worries you, than I say don't...
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just find the adjacent tiles of the one that the hero is on.
var tileArray:Array = [[tile1, tile2,...],[tile1, tile2,...],[tile1, tile2,...],[tile1, tile2,...]]
/**
* @param t_i the index i...
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Umm i don't know about implementing A * algorithm on a server. You might run into performance issues. The algorithm can get really CPU expensive. Trying doing some research on that matter.
I would...
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Not sure what penguin chat is but if you are looking for a server to run your multiplayer game than you have only 3 reasonable options.
1) Web Host: these you can probably get a good one for free,...
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Servers always cost money!
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Your first question:
It doesn't matter whether you move the movieclip object on the client and than broadcast the event to other clients or broadcast the event than move the object. Is just a matter...
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That is a fantastic point! I'm speechless since i strongly agree that Adobe needs to get their act together and get flash to a point where it cannot be compared with open standards.
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looks very good and professional.
Cannot play it though without friends.
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Well in my opinion if you don't understand how to use 2dbox it will be much harder for you implement a physics engine.
My suggestion: 1) Make a list on all physics your game should make use of. 2)...
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Forget Pazil, he's jealous hahha. Just kidding. But all jokes aside if you think you can make a multiplayer go for it even if it fails. You'll learn alot!
The game looks OK :) gl.
PS: instead...
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umm thanks. Kind of sucks that you can't click on more than one object. That's why stopPropagation and bubble canceling is there. ohh well :)
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Hi,
I ran into a situation where i need, with a single click to fire the same eventHandler on 2 or more different sprites. The sprites are children of stage.
say i have a function which generates...
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Well since this project seems fairly simple and real time interaction is not the primary concern, you might want to look into simple php server polling.
Just another suggestion :)
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Those are some great intro tutorials :thumbsup:
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I'm very exited about this. The only thing i'm wondering is the performance.
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Looks great!!! Keep it up :)
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Well as soon as i entered the game it gave me the impression that was done by professionals and the expectation bar just sky rocketed...and i think the game is not living to it's full potentials....
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by entities i mean just the x,y points of each PC or NPC not the actually mc representation.
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Not sure if you have already put any thought to this, but how are you going to manage entities that are not visible, like roaming npcs, or pcs on a 1000x1000 map? trying to compute all of their...
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Ohh WOW it really has a nice depth to it. i like the music and the way it moves when i hit the arrow keys.
Good job over all.
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