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  1. BlinkOk, thanks a lot. Motion blur is a great...

    BlinkOk, thanks a lot. Motion blur is a great idea. I will suggest it to the coder.

    Thanks Squize for your usual professional advice. :) It sounds a little difficult, but I suppose he would be...
  2. Yep, that is what we are doing...deleting every...

    Yep, that is what we are doing...deleting every other keyframe. But, we are in a position where we just have to do away with the impact jerks due to the high number of units, etc.

    I was...
  3. It is just the jerk. It is currently at 16 frames...

    It is just the jerk. It is currently at 16 frames per direction of impact. And, 8 doesn't look too great (at 30 fps).
  4. Creative ideas for impact jerk for units?

    Greetings all!

    This is an unit in the board game we are developing:
    http://board.flashkit.com/board/

    We made a really nice impact jerk animation for the unit x4 (bullet from all four sides)....
  5. mr_malee, That is absolutely awesome! That is...

    mr_malee,

    That is absolutely awesome! That is exactly what we need! Thank you so much! :)
  6. Wow, that was fast. Thanks. I would love to...

    Wow, that was fast. Thanks.

    I would love to see some examples, if you don't mind?

    Thanks again.

    EDIT: I mean, examples of the commercial games which use mirroring technique. By commercial,...
  7. The colorTransform sounds very interesting. Does...

    The colorTransform sounds very interesting. Does it work with bitmap animations? If so, would the animation have to be done in a specific manner (with lots of black parts where color could be filled)...
  8. Tony, As I have mentioned before, this is...

    Tony,

    As I have mentioned before, this is basically a board game where units can turn. We started off with squares having 45 degree angle. One of our units' idle pose is this:...
  9. How to make one unit (graphic) look like two in Flash?

    Here is the idle frame of an unit in our board game:
    http://img249.imageshack.us/img249/8523/defenderaidlenwhs3.png
    This game being a board game like chess, and also symmetrical like that, each...
  10. Oh alright. I get it now. Thanks a lot for the...

    Oh alright. I get it now. Thanks a lot for the effort. Yeah, I will pass it to my programmer. :)

    However, with this method, it is only possible to get a circular shadow I suppose? Anyway, we will...
  11. BlinkOk, I will talk to my coder about the vector...

    BlinkOk, I will talk to my coder about the vector circle and see if he is aware of that. So, when I render, I would be rendering the model and shadow as 2 different PNG files for each frame of the...
  12. hatu, dithering doesn't really help. I have tried...

    hatu, dithering doesn't really help. I have tried 100% dithering already with similar results.

    Thanks a lot BlinkOk, you are spot-on. I suppose raytraced shadows would be the solution for this,...
  13. That wouldn't make sense, would it? Why would it...

    That wouldn't make sense, would it? Why would it add extra colors to transparent regions when we are limiting the number of colors possible in PNG-8?
  14. Sorry about the wrong link. Typed a _ instead of...

    Sorry about the wrong link. Typed a _ instead of a -. Corrected now. The second image is the one with artifacts.
  15. I did the same. http://www.stan.in/screen.png ...

    I did the same.
    http://www.stan.in/screen.png

    I now see the bigger problem. I had earlier cropped the images and didn't notice the 'original' file also had developed the grey bottom half...
  16. I tried that just now. There is no transparency...

    I tried that just now. There is no transparency still. :(
  17. Sorry Blink? I am not sure I got what you meant...

    Sorry Blink? I am not sure I got what you meant right...
  18. When exported from Fireworks to SWF? Nope. It...

    When exported from Fireworks to SWF? Nope. It looks just like the second image in Flash. Doesn't work in Firefox as well. However, when I open the image in Fireworks again, it loads fine. :confused:
  19. Hello Squize, We are finally at the stage...

    Hello Squize,

    We are finally at the stage where I can send all the frames of the animations to the coder. Presently each PNG is about 10 KB. :(

    Anyway, I used Fireworks, opened the image and...
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    Yes, whispers that is exactly the problem. The...

    Yes, whispers that is exactly the problem. The variables at the end of the url makes it unique and it does in fact download the entire 200 KB file all over again. I have tested this by limiting my...
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    Okay, here is the deal. Three programmers,...

    Okay, here is the deal. Three programmers, including Steve above and one at scriplance have tried to take a shot at this, to NO avail. Especially since I could not afford to load the content of my...
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    Nice examples, and I could not but agree with you...

    Nice examples, and I could not but agree with you more. Especially the music part since I have first hand knowledge there. Plagiarization seems to be accepted as an integral part of life nowadays.
    ...
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    renderhjs, does this mean that anyone can just...

    renderhjs, does this mean that anyone can just change the texture of models ripped from commercial games and use it on their flash games? Well, honestly, how difficult is that? And, I suppose the...
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    Lol, I suppose that is a lighter way of looking...

    Lol, I suppose that is a lighter way of looking at things. :)

    Just a clarification, by selling it, do you mean by monetization with upgrades, etc. as in MMORPGs or selling the entire site & game...
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    Legal Issues.

    Just wondering.

    Is a game like Camper Strike legal? It uses the exact same graphics from Counter-Strike.

    Also, this tutorial at flashkit:...
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