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Type: Posts; User: vyfster
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I have tried to download the file but tells me that it is corrupt. Perhaps try and upload again if that does not work then lets try email.
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This script does what the script you found does. So you can replace the script that you have with this. All it does is once the file is loaded changes what is displayed in text. You can add a ...
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In the above code time has no value. Here is the code:
startEasing(_root.T1, 50.4, 161.9, 10);
function startEasing(object, endX, endY, frames) {
yourTween = new...
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How are you playing the sound, as a sound Object or have you placed it onto the timeline directly? Perhaps put a sample of your code in your next post so that we can see what you are doing.
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I don't see too much wrong with it, try dropping the / from the begining of the path
on (release) {
getURL("Memory/home.html", "_blank");
}
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I don't follow exactly what you are trying to do perhaps this will help:
this.onEnterFrame = function() {
var amount:Number = Math.round(_root.getBytesLoaded()/_root.getBytesTotal()*100);...
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Dont use the quotes, quotes are only for string data
_root.navmenu.gotoAndPlay("3");
rather
_root.navmenu.gotoAndPlay(3);
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Your code is incorrect.
Use this:
_root.createEmptyMovieClip("mcontainer", this.getNextHighestDepth());
mcontainer.loadMovie("test01.swf", this.getNextHighestDepth());
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Try this:
var images:Array = new Array("imagePath01","imagePath02","imagePath03","imagePath04");
var textBox:Array = new Array("text01","text02","text03","text04");
var i:Number =...
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I figured this out.
the _root.attachMovie("allEntries","allEntries",100,{_x:35,_y:299}) needed to be placed outside of the for() loop that I was running to attach the entry movieclips.
It must be...
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Hey Peeps,
I am having an issue with levels when using attachMovie();
_root.attachMovie("allEntries","allEntries",100,{_x:35,_y:299})...
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magdalenaphoto. I suspect that your problem is that you are attaching the Actionscript incorrectly. If you are a beginner and you have created a btn then attach this code onto your btn instance not...
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If I understand the problem correctly this should solve your problem. MyCalculation function will be run at 1 second intervals, you can increase this number to whatever you want.
intervalID =...
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Hey Wakey,
Ok here we go, is this what you are looking for? Play around with it and let me know. Sorry for the delay in the reply but had to think about this one.
var isDown:Boolean = false;...
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Hey Mike,
I have run this part of the code and it does terminate the setInterval().
function wait() {
clearInterval(myTimer);
trace("cleared");
studios._x = 2000;
clients._x = 2000;
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Hi Wakey,
by my understanding is this what you are trying to do?
var xPos1:Number = null;
var yPos1:Number = null;
var xPos2:Number = null;
var yPos2:Number = null;
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Hey Emasher,
You gonna kick yourself for this one. The only thing that you have done wrong is in your txt file.
variable="this is a test."
Remove the spaces around you equals sign and it...
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I figured it out. I was trying to use this
if(i<7){
startXPosition = 17;
startYPosition = 0;
}else{
startXPosition = 17;
startYPosition = 20;
}
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Hey Guys,
I am placing movieclips onto a stage dynamically using a for() loop. When the number of movieclips reaches a specified number I want them to stop being placed horizontally next to one...
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Thanks a lot, that is exactly what I was trying to do. You have a very clear understanding of ActionScript, any tips one how I can learn to write cleaner code?
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Thanks a lot this definately helps me to refine my code.
I heard that nested loops are a no no. What I am trying to do here is create a horizontal slider that displays two versions of the data....
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I am not sure if this is what you are asking for or not. movieClip is the instance name of your movieClip that you would like to scale when you rollOver it. On rollOut will be the same just the value...
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Basically I am trying to run a for() within a for(). The idea is to replicate the same data twice. The first time the for() runs it places instances of a movieclip onto the stage. The second time...
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here is the code that I have used. Perhaps it will make what I am tryin to do clearer.
f
or(var i =0;i<2;i++ ){
for(var k = 0;k<10;k++){...
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here is my code perhaps it will make more sense to you.
for(var i =0;i<2;i++ ){
for(var k = 0;k<10;k++){
trace("xPos = "+xPos)
trace("k = "+i+k)...
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