Search:
Type: Posts; User: tutash
Search:
Search took 0.12 seconds.
-
I've been a member here for a looooong time. I may not have contributed as much as I should have, but I've always found Flashkit to be a reliable and valuable resource.
After Steve Job's fateful...
-
I've decided. I've decided that I'm not going to abandon Flash.
This is my statement. I've created so much using actionSctipt. I've built so much... I've built complex rendering engines... used...
-
Now remember, this just fixes my problem with connecting to Akamai (it was a security issue). Your mileage may vary.
The AS file:
class ExtendedNCManager extends NCManager implements...
-
Hi,
I'm diving back into AS2 to help a vendor. I've never extended a component class in AS2, and I'm having problems with it now.
Here's my class file:
import mx.video.FLVPlayback;
import...
-
Okay. I'm stupid. I missed this:
publish_ns.attachCamera(local_cam)
done.
-
Okay, here's an update.
Audio is streaming in, but not video. I'm still stumped.
-
I'm attempting to get my LiveStreamCast code to work in AS3. I have code for AS2. I'm no longer throwing error, and it all "seems" to be working fine, but the subscribed video never appears. The...
-
Thanks for the hint. All is now good in Flash land.
-
So, my issue is this:
I want to access XML like this:
someXML..nodeName
This returns elements with the name "nodeName"
I need to do this dynamically like
-
Set your flvPlayback.fullScreenTakeOver=false
This keeps your stuff on the screen.
-
I'm one of those Flash programmers. I came into it from the outside; from design. I learned to program using Flash. OOP in Flash is more fun!
Anyway, I look at Flex and most Adobe components and...
-
Until we're able to get the input from the other pointers, we can make do by developing objects that behave like pointers, and examining how people touch screens.
-
Abstraction:
Abstraction is the key for loading functionality dynamically.
Note: If you don't understand what "which", "this", and "that" mean, you'll have trouble building this interface.
...
-
Using "class structured" methods at compile time is weak.
-----------------------------------------------
I can't dynamically assign the code I need to load at runtime, on the client. ...
-
What's going on with this method? myMedia.displayFull() does nothing for me. Any ideas?
--Whoops, only works with MediaPlayback component, not MediaDisplay.
-tutash
-
Hi,
You probably want to use the movieClipLoader class. Here's a snippet of code from one of my projects:
var loadListener:Object = new Object();
var mcLoader:MovieClipLoader = new...
-
you're the opposite of retarded: Dedrater.
-
One way would be to use setInterval and updateAfterEvent(). For example:
twelveFPSanimation = function () {
if (someMovieClipOrRoot._currentframe == someMovieClipOrRoot._totalframes) {...
-
I needed a scroller for generic reuse. Here is one that I whipped up. It's a prototype of the movieClip class. It's all code so it stays very light.
Just use like so
...
-
HTML is a form of XML, so you could write an incredibly complicated parsing and rendering engine to duplicate the functionality of the browser... hypothetically. Check out Kaplan's Flash stuff. It...
-
Here it is a a prototype.
MovieClip.prototype.slideTo = function(x, y, a) {
delete this.onEnterFrame;
this.onEnterFrame = function() {
newX = (this._x - x) / a;
newY = (this._y - y) /...
-
Here's a simple deceleration script.
foo.onEnterFrame = function() {
//final pos is where it will end up.
finalPos = new Object({x:300, y:120});
newX = (this._x - finalPos.x) / 10;
newY...
-
The problem is with timing. Here we wait two seconds before the text field is set as the target of the scroller.
loadVariablesNum("oils.txt", 0);
this.attachMovie("UIScrollBar", "scr", 0);...
-
The 'ol for...in loop.
test = new XML("<testNode attrib1='someValue 1' attrib2='someValue 2' attrib3='someValue 3' attrib4='someValue 4'>I'm a text node</testNode>").firstChild
for (atribs in...
-
You can use one, or more. That is the point. Somtimes you may want to organize your code. In any case, this code is just a little helper script that can reduce the size of your code. It's fine if you...
|
Click Here to Expand Forum to Full Width
|