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Type: Posts; User: oPUPo
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Hi everyone!
I'm building a game which has a set of tiles 11x7 on the stage. I'm trying to script it so they get placed there via script as each level has a different layout of tiles.
I'm...
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Hmm still doesn't seem to work. Here's an example of how i've set it up but it's not bringing it out of the library.
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Hi guys, does anyone know if it's possible to use variables to call objects from your library onto stage like this:
I have an object in my library called Level01 as is it's linkage
var...
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update: I found that this works to change the frame of each blank slot to the array label but i still feel im doing this the wrong way...
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you're using as3 probably, you have to change to as2 if you want to put code on the actual button class like that.
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The way i used to do it was to use something called Lightwave 3D and Swift 3D LightWave Plugin. I think there is a plugin for other 3d packages too.
You just create your animation and then render...
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You could just use CSS? That's what i do when i need a full browser website.
There's a tutorial here on how to do it:...
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I'm trying to create an inventory system based on the ones you see in games like final fantasy etc. Just a list where you can see everything you have acquired so far.
So i had the idea to make it...
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i just get an error when i call it with sortZ()
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so how would you implement this into a game? I mean if i just copy and paste that into a frame on the main stage it's not going to work is it?
I'm having problems trying to create this type of...
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