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Type: Posts; User: Smilev
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yes, that's right. If the array of played clips has more than 3, then get the first one and move it back to the other array.
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randomClips = new Array ("Journey.swf", "Doobies.swf", "LedZep1.swf", "PinkFloyd1.swf", "Stones.swf");
playedClips = new Array();
var mclListener:Object = new Object();
mclListener.onLoadInit...
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Well, what about to pause and hide the video on metadata, then on buffer full get the videoHeight and videoWidth and play the video?
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Not the same problem I think. Imo, jAQUAN's suggestion is going to fix it.
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Not all videos have that info in the metadata though.
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I dont see why it wouldnt work if the path is right.
Try something like this and see if it is going to work:
var ldr:Loader = new Loader();
var url:String = "images/20.jpg";
var...
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Video.videoHeight and Video.videoWidth
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Where are you testing - locally or on a server? Try with an absolute path/url
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then you don't need tiles. You can draw a plane, put some movieclips on top and check for hittest or for coordinates. Tiles you'd like to use if you have a pathfinding algorithm which calculates your...
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if each tile stores its coordinates and if you keep track of the character position you need to compare those against each other.
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<date><![CDATA[<b>Primary:</b> Aug. 19th]]></date>
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If it's a button or a movieClip depends on what functionality do you want to implement.
Every movieclip has it's own timeline. In AS2 the main timeline is the _root. You can access each timeline...
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Or it could call javascript/AJAX function that will update the html content below the flash header.
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Where is this code? Is it possible that it's being called several times? Try to debug it.
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if you are loading into a level (ie 9) you need to use loadMovieNum:
loadMovieNum("portfolio.swf", 9);
To unlaod it use unloadMovieNum:
unloadMovieNum(9);
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http://code.google.com/p/swfobject/
http://www.adobe.com/devnet/flashplayer/articles/alternative_content_03.html
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looks like a scope issue. What timeline are you trying to advance? If it is the main one you need to use _root.nextFrame(); Also where is this movieclip start? Is it within the France_draggable...
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pass with the flashvars parameter the name of the frame which you want your moviecliip to go to and play (put labels on your frames) adn then check if the variable is set.
...
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Try this:
randomClips = new Array ("Journey.swf", "Doobies.swf", "LedZep1.swf", "PinkFloyd1.swf", "Stones.swf");
var mclListener:Object = new Object();
mclListener.onLoadInit =...
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What do you need hitTest for? Link the position of the character to that of the tiles. I.e if its position is [6,1] he won't be able to go left or down but up or right.
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Name your button instances btnBlue, btnRed and buttonYellow and put this code on the first frame of the main timeline:
btnRed.onRelease = function() {
textbox.scroll=0;
}
btnBlue.onRelease =...
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I can't open it.. is that CS5? Save it as CS4.
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you need to set the displayState of the stage to "fullScreen"
here you can find the rest of the info with an example code:
...
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Try this:
var screenRectangle:Rectangle = new Rectangle(video.x, video.y, video.width, video.height);
stage.fullScreenSourceRect = screenRectangle;
stage.displayState =...
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