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Type: Posts; User: Articulate-Dee
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buttonmc.onRelease = function(){
_root.gotoAndPlay(x); // x = frame number, buttonmc is button's instance name
}
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Maybe you've seen this, or its been posted before. If so, I apologize. I can't stop laughing:
http://creativity-online.com/work/view?seed=349ffa2b
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yea its what counts ;). Thanks again.
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well slapp my arse and call me suzie...it works :D. Thanks a bunch. All I did was replace
_root.Shape["p"+i].startDrag(); with
this.startDrag();
oh and thanks for the little trick about...
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I tried that, and everything seems to be working. For some reason
_root.Shape["p"+i].startDrag(); doesn't work, but
_root.Shape.p1.startDrag(); does.
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I'd need some code to help you, but since you are using the removeMovieSlip(MC) function, remember that this function can only be used to remove movie clip instances created with...
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Hi guys...I have a few MCs all called p1, p2 p3 etc. like that which represent points. These points are connected with the lineTo function using another function I built.
Here's my current for...
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I'm definitely looking forward to Flash CS4. I wonder if I can upgrade straight to that one from Flash 8, seeing as I don't have CS3.
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I heard :( It sucks, I'm a fan of Blink 182. I hope the injured recover. Really sad about the ones who lost their lives :(. R.I.P.
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try using the mouse and box coordinates. for example:
if( _root._xmouse > _root.box._x ){
...
}
if(_root._ymouse > _root.box._y ){
...
}
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send it to MS...they'll fix it and send it back after two weeks...I have never had those rings though...and my xbox is 2 and a half years old :P
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hey looks good! Thanks for all the help, I really appreciate it!
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oh sorry, here I converted it.
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update: seems to be working fairly well but there is still one problem...seeing as my shape is much larger than a single Tile, dragging it only works correctly if I drag it when clicking the top left...
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thanks I think I understand. I'll try to implement this in my program and I'll update this topic once I fail:mrpimp:
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thanks for the reply dawsonk. Could you maybe explain the Clamp and Update function, as I am very unexperienced with actionscript. But you program is working well, which is basically what I'm looking...
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for( i = 0; i < 15; i++ ){
_root["object"+i]._visible=false;
}
considering that your objects are named object0, object1, object2....object14
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nice! easy, smooth and nice to look at!
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I am programming a tile engine:
http://www.geocities.com/mrsparkle6666/Grid_Engine.swf
Right now the user can just drag it at will seeing as my script for dragging the shape is simply:
...
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ah I understand, thanks a lot!
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Hello people,
Its late and I want to finish this and for some reason seem to be missing something when looking for the error in part of my code.
It seems to be looping infinitely. Where did I...
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thats kinda sad to be honest. Imagine how he must have felt losing a loved one. Your post made me sad! :(
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Hi,
I posted this in the AS forum but didn't get any replies, maybe I did post it in the wrong section.
I'm trying to build a grid (using tile MC's) which will allow pieces to be placed in it....
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Hi,
I'm trying to build a grid (using tile MC's) which will allow pieces to be placed in it. The pieces will then be centered (when dropped onto some spaces). When the object which you want to...
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