Type: Posts; User: shaman4d
Thanks a lot. It is work perfect!
I dont understand mean the d(C) - what is it?
How I can determine normals direction relative one another?
Great thanks!
Of course yes. B/c I need to draw its with Flash draw API.
How I can draw the blue line? http://board.flashkit.com/board/attachment.php?attachmentid=71955&stc=1&d=1271278658
Is there a way avoid to calculate angles? I need just normalized normal vector (i e vector that has length 1).
Well. How I can calculate normal vector to line?
I have the line that slope on some angle. How I can draw normal to the end of line?
I have the polyline. How I can to calculate points that will outstand from this line for some distance?
renderhjs, one question. Why in your formula for calculating matrix for UV: a.a=(uv[1].-uv[0].x) Why not a.a=(uv[1].-uv[0].x)/w ? Please point me what's wrong.
renderhjs — THANKS A LOT! Its so clear and simple!
@renderhjs thanx for your answer! Im waiting for your explanations! :)
Great thanks for your tutorial. Would you so kind to explian more detailed the matrix operations above? I have isomnia :( trying to understand how its work.