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  1. Replies
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    I'd have to agree with you on all that. It's not...

    I'd have to agree with you on all that. It's not exactly an article I have stuck up on my wall ;)

    Good idea!
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    In fairness the article was fine apart from that...

    In fairness the article was fine apart from that one throw-away line. It's pretty bad Mochi didn't spot that it was out of line and ask him to change it before it went live. He could easily have said...
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    At a guess every text box was triggering...

    At a guess every text box was triggering mouseOver events? (even if they didn't do anything they were still to be notified about them?).

    And yeah, switching to copyPixels() for text stuff makes it...
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    If you look into implementing A* pathfinding...

    If you look into implementing A* pathfinding you'll find it's easier to first implement breadth-first pathfinding (an equivalent system which is a bit slower). The only difference between the two is...
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    They are nice alright. Example: switching from an...

    They are nice alright. Example: switching from an array to a 'priority queue' of paths to trawl instantly turns my current breadth-first pathfinding algorithm into the A* algorithm.
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    I've been able to beat the miracle god a few...

    I've been able to beat the miracle god a few times with a totally unupgraded mono-aether deck. It's all about shields & using their super creatures against them.
    6 shields
    6 parrallel universes
    2...
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    Just managed to beat an elder god (chaos lord)...

    Just managed to beat an elder god (chaos lord) with a turbo black deck (devourers + black dragons). Barely made it too; at one point he mutated a devourer into some sort of super-death-dragon (13/9)...
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    Do the quests til you get the option to upgrade...

    Do the quests til you get the option to upgrade cards / fight fake gods. They have decks with every card upgraded; get 200 life and draw 2 cards / turn. It's mental basically
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    Anyone got a good enough deck vs the fake gods?...

    Anyone got a good enough deck vs the fake gods? They are crazy fast :/
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    Nice postmortem. Let us know when you write up...

    Nice postmortem. Let us know when you write up the monetization bit (though that might make more sense in a couple of months). We're using flex too, and basically staying clear of MXML and going with...
  11. OK, in the end I used a loop to threshold the 17...

    OK, in the end I used a loop to threshold the 17 shades of magenta to a new bitmapdata, and then I used this nice ColorMatrix helper class to rotate the hue:...
  12. A good idea, but one I'm having trouble getting...

    A good idea, but one I'm having trouble getting to work. It seems to pick up similar colours as well as the magenta shades. One thing I found out was that all the sprites use a specific set of 17...
  13. AS3 BitmapData color replacing within a range

    Hi,

    I'm trying to replace a range of colours programmatically - I have sprites for a game that have parts of them in shades of magenta specifically so they can be recoloured to show their team...
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    Didn't realise this was a necro'd thread until I...

    Didn't realise this was a necro'd thread until I got to page 3.

    I've actually used your Flash 5 tile tutorials to great success recently as I built a flash tile based game prototype using Flex /...
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    Was going to push this out on our portal tonight...

    Was going to push this out on our portal tonight but the width of the game is just too high to fit :(

    If you want this to go viral (on other hosts) I strongly suggest you redesign to fit within...
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    'Play as Guest' is better cos then those new...

    'Play as Guest' is better cos then those new players all get the 'new player' experience of choosing a deck and playing the tutorial enemy.
    800px wide and about 600px high would probably be the...
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    You click the spinner and if all 3 cards revealed...

    You click the spinner and if all 3 cards revealed are the same you win a copy.
    Found another bug: if you go 2nd you can play pillars during their 1st turn, you then get to draw on your turn.
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    So all the card art is from creatures created in...

    So all the card art is from creatures created in Spore? Very neat!
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    Couple more: - allow people to play as a...

    Couple more:
    - allow people to play as a 'guest'. Think you'll get a lot more people trying it out this way
    - 910px wide makes it quite hard to fit in many flash portals (seen it come up in the...
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    Very polished & looks great (interface, turn end...

    Very polished & looks great (interface, turn end animations). Some early feedback having played about 4 matches:
    - no 'graveyard', so if my opponent plays an instant I don't know I never get a...
  21. Definitely. Partly for enjoyment, partly to find...

    Definitely. Partly for enjoyment, partly to find good games for my nascent games portal, and partly to see the general state of flash games.
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    Just read through your previous posts &...

    Just read through your previous posts & subscribed.

    Are you saying you are developing an AS3 tile engine but not using flex? It seems wierd if you are using MVC to use flash over flex. Just got...
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    If you come from a programming background Flex is...

    If you come from a programming background Flex is a great way to produce flash .swf content entirely with code.

    If you come from a designer background you may prefer Flash as it's more of a...
  24. [link] Handpicked flash games- a new type of portal

    Hi everyone,

    Hope it's OK to post our own site here. Just wanted to introduce our new flash games portal:
    http://www.gambrinousgames.com/


    That's a little snippet from our blog post...
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