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Type: Posts; User: Little Ben
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The end goal is to load variables in a text file from a remote server into an swf file on a local computer.
For the project I'm working on it MUST work in Flash 5 (doesn't matter about any other...
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Try:
if (shirt_size == unefined || shirt_style == unefined) {
this.error_movie.gotoAndPlay(2);
} else {
add_item();
}
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1. Create a Blank MovieClip and put it on your Stage.
2. Select the movieclip on the Stage and give it the following actions:
onClipEvent (enterFrame) {
if (count > 0) {
var dx =...
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Yes, the ringtones are dynamically loaded from the BT Ringtones site.
The Game queries the site to find out the top 20 ringtones and then pulls them in dynamically during the game.
You can also...
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Can you give me some details so I can try and bug fix:
- Flash Version
- Browser
- Operating System
- Internet Connection
If you refresh the page does is help?
Does the loading staus bar...
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Search for the ringtones...
Dynamically brings in the latest ringtones and plays them throughout the game.
http://play.btringtones.com
Please post your feedback here:
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If you are testing the movieclip, the centre of the movieclip (the x in the middle) will align to the top left corner of the swf that is created.
I'm not sure of a way to get around this.
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I thin kwhen you 'test scene' it actually previews the movieclip that you are currently editing. If you are in the main root it will test your scene.
If you are in the movieclip, the top left...
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When you load in variables, it assumes they are all text strings, so...
When your variables are loaded you need to use numero as below to treat it as a number:
numero = Number(numero);
This...
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Have a look at this FLA.
I have put in a few comments.
Open it in Flash and 'Test Movie".
The reults will come up in the 'outputs' window.
Email me if you need anything in particular...
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Using PNGs is best.
Can't really help the filesize...
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To return +1, 0 , -1, I use:
n = Math.floor(Math.random() * 3) - 1;
Generates randomly 0,1,2, then subtracts 1
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The movieclip box_mc with rotate around its origin 0,0.
Your script is working correctly.
When you create a new movieclip in the root, its x,y location defaults to 0,0 which is the top left...
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Create a movieclip that is your ship.
Position the ship on the Stage.
Click to select the ship.
In the actions palette, paste the following actions:
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You should be able to target the main timeline in the same way:
_root.gotoAndPlay(10);
Alternatively, aif you're in a movieclip on the main timeline you may use:
_parent.gotoAndPlay(10);
...
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Can't say I do, but thanks anyway...
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+(random(6)+1)+"1"
Because the final '1' is in quotes, it think it is load into levels:
11
21
31
41
51
61
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I think that it will just be animated frmae by frame.
The simplest way is to drawn the signature, make a new keyframe and erase a little of the signature (from the end), then create a new keyframe...
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Sorry, this FLA uses Flash 6 Drawing API so cannot be converted to Flash 5.
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I create this for someone asking a similar question on Flash Kit a while ago. You may file it useful.
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("javascript:Openwindow('window.htm');");
Try deleting the space between 'java' and 'script'
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Make the sqaure inside Symbol1 into a moviclip and call it square.
Then replace your actions on Symbol 1 (mov) with this:
onClipEvent (enterFrame) {
_root.mov._rotation -= 1;...
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No problem.
Here is the basic formula
x = x + ((difference) * friction);
Where:
x = the movieclip's x position
difference = the difference between the current movieclip position and the...
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Put your image in a movieclip and then place this movieclip on the stage. Click to select the movieclip on the stage and add the following actions:
First set the relevent sizes as variables so we...
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If you mean the current frame in the current movie clip try:
if (_currentframe == 10)
if you mean the current frame in the main timeline try:
if (_root._currentframe == 10)
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