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  1. Thread: Riot

    by Son of Bryce
    Replies
    8
    Views
    934

    This is friggin awesome! I had never heard of it...

    This is friggin awesome! I had never heard of it until I got your links to it.
  2. Replies
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    1,614

    Awesome tom, thanks for the response. I'm...

    Awesome tom, thanks for the response.

    I'm actually interested in Scaleform supporting AS1/2 stuff because I have a couple old games I'd like to port to mobile for the hell of it, but I'm not sure...
  3. Replies
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    1,614

    Hey tom, good work. Is this an older game you...

    Hey tom, good work. Is this an older game you guys made that you recently ported?

    I tried it on my wife's HTC One phone and it didn't work. It got stuck on the Stimunation logo, with the logo...
  4. I checked it out, it's all right. I was going to...

    I checked it out, it's all right. I was going to suggest a word randomizer/mixer but that may make it too easy. It accepts a lot of words I don't even consider to be words so it almost seems to...
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    2
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    818

    Put your game on...

    Put your game on http://steamcommunity.com/greenlight/ and if you're popular you may have a chance.
  6. You can create an Air application to load from a...

    You can create an Air application to load from a local text file.
  7. Replies
    3
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    987

    Cool man, thanks for playing! At the first...

    Cool man, thanks for playing!

    At the first shop, I usually get a health powerup and 2 speed ones. That'll get you fast enough to avoid a lot of trouble. If you can collect a bunch of cash and...
  8. Replies
    3
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    987

    [GAME] Rush Hour Plus

    Hey ya'll! Been a million years since I've posted a new game. Today I'm presenting to you...

    Rush Hour Plus!
    Play it at http://www.sokay.net/play/rush-hour-plus
    ...
  9. Replies
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    756

    Sweet!

    Sweet!
  10. Replies
    6
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    1,298

    What I was saying before is that the getLocal()...

    What I was saying before is that the getLocal() function should have a root directory like this...

    var so:Object = Object (SharedObject.getLocal ( record, "/" ));

    By saving the .sol in the root...
  11. Replies
    6
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    1,298

    Because it sounds like it might be saving the...

    Because it sounds like it might be saving the shared object in different folders depending on how it reads the file structure, maybe it could help if you choose to save the SharedObject in a root...
  12. Replies
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    1,036

    This is sweet! Do you plan on making any games...

    This is sweet! Do you plan on making any games with this technique?
  13. Replies
    7
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    1,798

    Those sprites are friggin awesome. I love the...

    Those sprites are friggin awesome. I love the badger, haha.

    You can try searching Google for stuff like "Flash AS3 platformer tutorial". You should be able to find something that will get you...
  14. Replies
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    1,264

    Try searching the Games forum for stuff like...

    Try searching the Games forum for stuff like "rpg", "dialogue", "speech", "text box", etc. I've found some good code bits for doing typing stuff like that. Lots of people have tried to make RPGs so...
  15. Developing Flex style stuff isn't much different...

    Developing Flex style stuff isn't much different from Flash, if you're building an "Actionscript Project" with it and not a "Flex Project" (which requires the mxml stuff). I've never done a Flex...
  16. Anyone figure out how to export to Flash 11?

    So I followed a tutorial similar to this one...

    http://www.disturbmedia.com/wiki/How_to_get_started_with_the_Molehill_API_and_Away3D_40.html

    Downloaded Flex SDK 4.5 from here......
  17. Is this anything like Captain Forever?...

    Is this anything like Captain Forever? http://www.captainforever.com/
  18. Very ambitious game. It reminds me of the Sinjid...

    Very ambitious game. It reminds me of the Sinjid games.

    The fight animation is nice but with the artwork being so rough, that wears off after a little while. Spend some time to make a better walk...
  19. Replies
    1
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    1,211

    In your FLA publish settings, select "Permit...

    In your FLA publish settings, select "Permit Debugging" and it will show you which line the error occurs. Basically some variable you're referencing in that line of code doesn't exist at that point,...
  20. The brackets are for referring to a variable...

    The brackets are for referring to a variable within an object by using a dynamic text string.

    What "game["Tile"+map[i][j]]" ends up being is "game["Tile"+1]" which Flash will interpret as a...
  21. Replies
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    19,057

    This is pretty fun! Took me a few tries to get a...

    This is pretty fun! Took me a few tries to get a feel for the controls and to realize that my tail kills me (at first I thought the combo meter running out killed me).

    I see a lot of potential for...
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    1,015

    You can get a cheap Android tablet like this...

    You can get a cheap Android tablet like this one...

    http://www.newegg.com/Product/Product.aspx?Item=N82E16834320005

    I don't know much about Android devices but from what I know certain versions...
  23. Replies
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    1,206

    Ok, I checked as well and couldn't find anything...

    Ok, I checked as well and couldn't find anything good as well.

    So the basic idea is that you have an array that stores all of your items. It would look like this...

    var playerInventory:Array =...
  24. Replies
    3
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    1,603

    I've played a few mahjong games on iPhone and...

    I've played a few mahjong games on iPhone and thought a bit about how to make a Mahjong game. Thinking about it, it seemed kind of complicated but it is probably easy once you go about it step by...
  25. Replies
    3
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    1,206

    It might be worthwhile to search this games forum...

    It might be worthwhile to search this games forum for these kinda keywords: "rpg" "shop" "inventory" etc. This kind of discussion comes up a lot and it might be hard to find a specific tutorial for...
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