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Type: Posts; User: Teonnyn
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I'm trying to build a tile map engine using this tutorial as the basis:
http://www.8bitrocket.com/2008/9/27/Tutorial-N-way-tile-based-blit-fine-scrolling-in-AS3-part-1/
So far, all the code...
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Here's the brief rundown.. I've developed a tile-map based game that loads dynamic, unique maps based on the player's game board through XML. The player interacts with the game board by clicking on...
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Where should I put the load statement in order to get this working?
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Sorry about the delay, RL stuff to attend
public var xmlData:XML;
public var userList;
public var listLoader:URLLoader = new URLLoader( new URLRequest("targetXML.php") );
public var...
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Setting randomUser to userList in the function.. it keeps coming back null when I try a trace.
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Trying solution now..and it is, even if it weren't it's been edited for security.
Hmm. What I want to do, is get "user" and use it outside gotList.
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Help! I'm having a major issue with my XML.. I want to load it up and then be able to use it elsewhere outside the function that is called by the loader.. but so far haven't had any luck on this...
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Hey to Flashkit!
I've gotten this mostly working, but I'd like to speed my bullets up.
bulletGo.x+=Math.cos((bulletGo.currentcannonRotation)*bulletDegreesToRadians);...
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Okay, it's partially fixed. It no longer crashes, and the bricks get removed..somewhat, but my "blank" bricks still get bounced against. I may just remove them and try to have a simple level...
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Little bit confused, how is this supposed to work? .. Tried it without luck... "as rectangle" caused the same issue.
Here is the full code.
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Outside of the for, it counts to 28 from 0. Inside the for, it fails along with that entire sequence.
I tried to trace values but the for itself seems to be stopping the whole thing from working....
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Hello, I'm currently building a Breakout style game - however, this is not a game design question.
I have almost everything working except for collision with the bricks. This is based heavily off...
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Thank you much. I am going to attempt a one - two frame version of this, second frame just for the "disconnection" or other notices.
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This is a question for any and all who might be using Player.IO for multiplayer Flash games..
I really want to know if it's possible to build a game using an external .as file and multiple frames...
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No such luck. Variables still refuse to be read outside the onLoad method.
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So I should try setting up licenseData as an outside global, like doing this?
_global.licenseData;
(inside function) {
licenseLoad = licenseData;
}
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I tried to set up variables for the functions outside the function, but as the manual explains they were just "cloaked" by the functions inside the variables.
I also attempted to use _root. to...
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I'm trying to figure out a massive scope issue with AS2 Flashvars. So far, I've gotten all of my scripts working within "on success" load. However, the program I'm writing calls for the occasional...
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Okay, I'm trying to load a textfile so that my client doesn't have to go back and edit the FLA itself. So far, I have this same method working on two pages with a third section as well on all pages....
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Okay, I figured out part of the problem - I have two music files, one a loop and the other the menu sound, set for export into the first frame. However, while removing that setting lets the preloader...
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Okay, I've gotten my preloader -mostly- working. It's on the very first frame, and does indeed show up as it should. Except... it only shows up when the rest of the file is 80% loaded. I want it to...
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Help please! I'm building a game for a website project. The objective is to beat an enemy marble. Players choose attacks, then click on their own marble and drag. When they click, an indicator should...
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Okay, I feel sort of silly reviving this, but I need a little more help. How do I send the selected item in a list component to a variable?
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Perfect! That works amazingly well. Been looking for solutions for the past couple of days now :cap:
Thank you so much, all I have to do now to finish the program is write a snippet to show the...
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This is my LoadVars code in the Flash file:
stop();
var pictures:LoadVars = new LoadVars();
pictures.onLoad = function(success:Boolean):Void {
if (success) {
} else {
echo.text =...
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