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Type: Posts; User: flashbeast
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make sure that the textbox is set on an exact pixel, in the properties pannel. if it's at 11.1 instead of 11 on the X or Y, that may be the reason.
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great, thanks thats the one
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How do I change the position of flash content, inside the swf, based on windowed broser size?
http://www.thefwa.com/
so window your browser, then play around with the size, notice the...
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var maxflakes:Number = 70;
for (var i = 0; i<maxflakes; i++) {
var flake:MovieClip = attachMovie("snow", "flake", i);
flake._x = Math.random()*Stage.width;
flake._y =...
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ok, so I have a swf called swf1.swf, with a movieclip named mcbutton
now on my main.swf, i have swf1 loading in on a container clip called loadspot
it loads in fine, but when i try...
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so in other words, how do you target a movie clip inside a swf that you loaded with loadmove
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ok, so I have a swf called swf1.swf, with a movieclip inside with an instance name mcbutton
now on my main.swf, i have swf1 loading in on a container clip called loadspot
it loads in fine, but...
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thank you so much, haha this is so good for me, thanks for taking the time.
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hahaha I got another one for ya
I want to put code for changing swfs in a loop
for (i=1; i<3; i++) {
_root["b"+i].onRelease = function() {
loadMovie("swf2.swf", mcPlace);
};
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mm the above code allows me to move the level
and if you go _level0._x = 10, it moves everything on the root over 10
I
m using flash 8, and I'm pretty much experementing, because I want to...
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so
loadMovieNum("swf2.swf", 2);
b1.onRelease = function() {
_level2._x = 145
};
works, when I press, the level is moved over, but how can you initially set the position? it seems that...
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alright, a sample preloader with loadmovie would be nice, sure. thanks for all the help, I quite appriciate it.
One more question,
loadMovieNum("swf2.swf", 2);
_level2._x = 145
The...
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I see, ok.
So what about the blinking problem? it's like there's 1 frame of blank space, yet all my movies have only one frame so i dont understand. iit's like it takes a second to load, and for...
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ok thanks for that, but i was wondering if there was a built in method that could check for us if something was loaded or not, didn't want to resort to making my own tracker var
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ok, so I have a problem with loadmovie. when I use the following code, (swf1 and swf2 have 1 frame, just a shape)
b1.onRelease = function() {
loadMovie("swf2.swf", "mcPlace");
};
b2.on =...
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Alright, makes sense to me.
Thanks a lot.
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Thanks! that's great, although it does behave a bit differently, the movement is considerably slower for some reason.
So I guess this'd be the only way to do it? That is a fair bit of code-I was...
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I can't seem to find a workaround, geez, I remember I had this problem a while ago too, I'm sure there's a simple solution
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So what is the most efficient way to load flash? Meaning, is it common practice to load clips when needed through the library, using attachMovie? Or is it common to load separate swfs into the...
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ok, attached is the fla I'm working on, in a real simple form
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ok this is a sliding navigation bar, based on mouse position. ok, so I have a slider movie clip, instance name 'slider'. Inside, I have a movieclip called 'test'. Now I assume that my...
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You'd probably want to make use of getTimer()
Trace out getTimer(), and you'll see that it returns the time that the movie has been running(in miliseconds). so, onclick, store the value of...
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Hmm so there's no way around that then? What about using macros or something, I guess that's something different entirely but info on that would be nice too
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Oh and also, is there a way to give large numbers of clips' instance names(that are simmilar, like b1, b2, b3 etc) quickly?
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Ok, so say I have one movie clip, which is a simple black box. I then create 10 instances of this box on the stage, and give them instance names like b1, b2, etc up to 10. Now if I double click any...
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