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Type: Posts; User: xenomaren
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the random battles are currently reduced because I needed to test the scripted conversations in the Sea of Trees. Was hard to do that with a random battle happening each time I walked in the door....
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no no, the whole reason I went through all the trouble to make these menus work this way is because this entire game is supposed to be keyboard controlled. You shouldn't be using the mouse to do...
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Google Drive:
SWF: https://drive.google.com/file/d/0B7vAqyh36DzATmNxV0RMSDBGT1k/view?usp=sharing
FLA: https://drive.google.com/file/d/0B7vAqyh36DzAdlFuZkpkblM4NkU/view?usp=sharing
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12.30.16 Update
12.30.16 Update
Added:
-Functional Item System
Consumable items are now fully functional and will work on both the World Map and in battle!
Press the "I" key on your...
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Thank you Fruitbeard. Obviously if I ask you guys a question, I've likely googled my ass off already. We've got the pro's here anyway. Also yes, Fruit, that is EXACTLY what I needed. A nice little...
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quick question, say I have an array: _global.items = [0,1,1,2,3,6,4,8,3,2]
and I wanted to remove the 4 using actionscript, how would I go about that? I feel like I'm so bad with simple array...
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It's been 4 days and so far I have Laava's standing animation, one attack, and his defense animation. 5 more attack animations to go and I still have to draw the cutscene for his Burst attack :')
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I'm currently working on another update. I have fixed the battle system/battle menu, so that works fine now. I've also added Burst attacks, so that little bar wont be totally useless now. I'm...
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Also she's never going to follow you around, the party is only visible in the party menu and in battle. Its an RPG mate. You're able to have up to 4 playable characters in the party at once, I'm not...
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As with any NPC in the game, you walk up to the person you want to speak to and press the space bar. When you're close enough a little prompt should show up in the bottom right corner. Its honestly...
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10.11.16 Update
Added:
- New...er controls
I've figured out how to assign controls to any button I choose. Later, when the game is closer to completion, I'll likely change up the entire...
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6.21.16 Update
Added:
-Point of Interest System
Characters who have not previously been spoken to will now display an (!) above their head. This will go away when spoken to
-Dialogue update...
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so far bacon had the best system, but it needs a little more work. Was missing a lot of needed features
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Honestly, I'd pay whoever can figure this out cause this game has a few other issues I'd like help with after this is solved. I'll throw down $50 usd to whoever can make a good item system with these...
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Alloy gave me a system that (because I'm guessing he also didnt look at the game, just like you) didn't work. It's not dormant, I'm currently working elsewhere in the game (the battle system) to...
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because I still do not have a working item system, and not a whole lot of people are volunteering to help. I'm stuck at the same roadblocks
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bump, I'm still working on this
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That actually makes a lot of sense, the way I was calling them before was by using this code:
_global.itemlist = [
//CONSUMABLES
["Sweetroot", "Restores 50 HP", 50, 100, "consumable"],...
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I want to be able to declare them in arrays though, especially if I want to make the items do things. I need to be able to equip items, use consumables, make items affect stats, attach them all to a...
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well he's not totally wrong, your files do have those issues and are not useable, but I've been reading through the code and breaking it apart and learning from it. Nothing useable yet but its...
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yeah if you feel like taking a crack at it
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Now while your system is amazing, I still don't think I'll be able to use it because the only way to add items to it is to add them one by one and even then i dont know if I can make the items...
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its actually pretty amazing, you do good work bacon. I'll have to get you a pizza when I get paid
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