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Type: Posts; User: sodiumbadams
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Hi, so I set up an xml socket using this SimpleServer.java code and it works with me connecting to localhost and port 9988.
When I run the test via the swf file or the debugger, it works and...
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This is my first none AS3 post, so not sure if I'm on the right forum.
Anyway, I'm having a problem importing tiny sound effects (0.1s) for a game I'm working on into Adobe Flash CS6. It keeps...
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Hi,
I am trying to start putting my flash games on Facebook. I found some tutorials online, but they all seem outdated as there is a new Facebook developer system, and the official one that is up...
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Hi,
This problem is really doing my brain in. I don't know how... why... what.
I created a card game called whot similar to the popular UNO or Crazy Eights and it's on the verge of completion....
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Thank you for taking your time out to help me Flax. After a few more tests I noticed this might be a memory problem and not a loop overflow. For example, in the deck I only allow it create the ball...
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Thanks for the push advice. I'll start using that instead! As for the Card class... I don't think it does anything too expensive:
package
{
import flash.display.*;
import flash.events.Event;...
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Oh wow... Amidst all that I can't believe I forgot to spell out the problem. When I run it, flash player slows down dramatically. There is enough time to see the cards added to the stage but after...
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The cards on the deck animate (72 frames of repeats mainly) is that a problem?
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I'm trying to make a card game. I have a card and a deck class. The card class works fine but the deck has a weird loop. Here's my code:
public class Deck extends MovieClip
{
private var i:int;...
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Ah, yes it WAS because I created a class definition for the movieclip, so there must have been an overwrite. Thanks for your help!
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Yes it did. Based on that I did some research and appears I don't need to use flex the way I code, I can just stick to actionscript projects. I still have one problem though. I tried adding a...
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So here's the thing, I've been trying to switch from coding in frames to class-based. I've looked at some examples online and they mostly use embedded images like jpg, gif and so on. I'm used to...
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Perhaps my question wasn't clear enough?
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What you can do is add all animations to the movie clip (card) and set stop() points. Judging by your files probably frame 1 for normal, frame 20 for enlarged and frame 40 for reduced again.
Now...
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Okay so I'm designing a flash-based website and the concept I'm using it creating a light base interface and having a content box that loads other swf pages inside it, so the visitors don't need to...
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Hi Five,
I get the general gist of what you're saying, thanks. One more thing though, what exactly is 'mymask'? A movieclip on stage? A sprite I have to create with code? Thanks.
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Hi,
Say I have a flash project, with 3 layers (a, b, c). Layer C is the background, and A has a couple of shapes that masks B. Now I'm just wondering if there's a way to add my objects...
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Oh wow cancerinform... You rule!! I traced them and got null for both, but my main problem was the gameTimer. What it was, I defined gameTimer and all methods in frame 1 of layer A, that extends to...
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Hi
I'm having a problem with this code for selecting a character for a game. The scrolling left and right codes work but when it comes to accepting the highlighted character, I get this;
...
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Alright thanks! Just wanted to be sure there wasn't a way flash could detect whether the var had been created already and not renew it.
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Don't worry about the string integer I was just using an example :)
Yes the methods are nested... If I were to put them outside doAI how would it know which of the cpu characters is using it? What...
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Basically what it is is that the variable x is the command the cpu should execute and variable y is the cpu movieclip itself. If the command is null, its should make it "something". Whenever it is...
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Hi,
I'm having problems designing the AI for a fighting games thats meant to have 1 player and 3 enemies. I programmed everything at once really carefully so I thought it would work without...
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Thanks for your help. I tried what you said, but now I get and error saying;
1046: Type was not found or was not a compile-time constant: DisplayObjectContainer.
var...
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