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Type: Posts; User: DigitalDino

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  1. Replies
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    Very nice. Like the fresh cartoon style :) ...

    Very nice.

    Like the fresh cartoon style :)



    Few problems with the game but I guess you know about them as they seemed obvious ones.

    Maybe adding a dog to the mouse pointer via Drag Movie...
  2. Replies
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    Thanks for the stats rsnail. I was wondering...

    Thanks for the stats rsnail.


    I was wondering about the penguins. Great job there!



    DD
  3. Replies
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    I want to to know how graphic designers who had...

    I want to to know how graphic designers who had just managed to get away with some action scripting in F4, will cope with the new language update ;)

    DD
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    ok...will just go for that. I think last time...

    ok...will just go for that.

    I think last time I used GetTimer I did it a bit messy and found it a nightmare to work with it.

    I'll need to work on a generic thingy I can use to just drop in and...
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    Can anyone tell me which method of implementing a...

    Can anyone tell me which method of implementing a timer in Flash is less CPU intensive so it doesn't interfere with anything else playing.

    The two methods I know of implementing a timer are:

    a)...
  6. Replies
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    MadSci, it's because we're all sick puppies who...

    MadSci, it's because we're all sick puppies who make Flash :)

    I'm making a new game, "Steal The Lollipop from the Kids" where you have to take as many lollipops from kids running about a...
  7. Replies
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    It looks nice. Now how do you play the game ...

    It looks nice.

    Now how do you play the game :)
  8. Replies
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    I'm planning to make either a Zelda type game or...

    I'm planning to make either a Zelda type game or a Pokemon/Virtual Pet game in Flash.

    The design starts sometime this week and then Flash works starts later.


    I'll keep you all posted.


    DD
  9. Replies
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    Good luck in the new job!

    Good luck in the new job!
  10. Replies
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    2,455

    I dont think you can get around this. If you have...

    I dont think you can get around this. If you have one key pressed and then press another one. It stops the previous check :(

    Maybe in the next Flash version, MM will add this.

    In platform...
  11. Replies
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    4,543

    ;) Didnt see that problem with setting index...

    ;)

    Didnt see that problem with setting index to 1 every loop. That's a problem too.

    Good luck in fixing it


    DD
  12. Replies
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    You can play a movie clip in reverse by something...

    You can play a movie clip in reverse by something like this ( note the code will be incorrect but you'll get the idea )


    Target MC to play backwards: PlayMe

    Create another MC with 2 keyframes:...
  13. Replies
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    Set Variable:"index" = "1" If (index < 3) Go to...

    Set Variable:"index" = "1"
    If (index &lt; 3)
    Go to and Play (1)
    Set Variable:"index" = "index + 1"
    End If


    You need to remove some quotes:
  14. Replies
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    Yeah, I really like the game. Pity I'm so rubbish...

    Yeah, I really like the game. Pity I'm so rubbish at it.

    Interesting to find out about your collision method as I thought you did reverse collision detection ie check for collision against the...
  15. Replies
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    For controlling time in games, what do most...

    For controlling time in games, what do most people do?

    Do you:

    a) use GetTimer OR
    b) use looping movie clip

    It seems that in a game I'm using I've ended up using both but from what I can...
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    you ;) really :) love ;) your :) smileys,...

    you ;) really :) love ;) your :) smileys, bell_maker

    DD
  17. Replies
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    Yeah, cheers for your input. Think I'll go for...

    Yeah, cheers for your input.

    Think I'll go for a global variables movie at level0 and then local everything else.

    Should make it easier if I want to move movie clips about etc....but why I...
  18. Replies
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    Hiyas, How do you all store your variables /...

    Hiyas,

    How do you all store your variables / functions in games?

    I'm trying to make it object based wherever possible.

    I was reading some tutorials from Colin Moock and he keeps all...
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