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Cool, do you have a link of screenshots/videos?
Basically you need to learn more about Actionscript. If you want, I could give you some advice and help. Feel free to e-mail me at firstname.lastname@example.org
-Real World Flash Game Development - introduces OOP concepts and general Actionscript 3.0 concepts. Also gives nice tips.
-Advanced Game Design with Flash - As the name suggests, it shows you how to...
If you're still looking for help, you can e-mail me at email@example.com. I can do it for free if it's nothing complex ;).
Here is a page on Wikipedia about scripting languages: http://en.wikipedia.org/wiki/Scripting_language
As for learning scripting languages, you should be fine if you're good with any other similar...
I think that a break statement should do the trick... So:
for (var i:Number = 0; i < Main.floors.length; i++)
grav = 0;
jumped = false;
Thanks and I'm glad it worked ^^. Tell me how the project turns out :)...
Well just make it not move only if it is moving. This can be done with a simple if statement... Example:
Squize is right... You haven't really explained your game's engine... This question is just generic. And yes you want to make the player jump, but higher, after collision with the spring.
It really depends. If you want to submit the game on fgl.com then you should put on the full version and wait for a sponsor to place a bid. If you want to ask a sponsor you've worked with or another...
It's really just personal preference. I like Actionscript 3.0 better though. Not just because of the syntax, but also because of all the game libraries available for it(Like Flixel, Citrus, Starling,...
Hey there, did it work or is the new code buggy too..?
I think I found the problem! You said you changed that line from gotoAndPlay to gotoAndStop. But, did you change it in the other function?
Well, if you use code in an objects timeline then you shouldn't specify its instance name, since the code you write refers to all instances of that MovieClip. You could use an instance name in your...
No prob. Here's a CS4 version:
http://www.mediafire.com/?bnn2dvgjncc12sg Here's my version... Isn't that how you want it to work? PS: It's a CS5.5 file.
Hmm, I'm going to try the code myself later... And when I have a working version I'll post it on here.
That's a fairly simple effect actually. All you need to do is increase the alpha by a bit on every frame. You can do this with code using object.alpha or you could animate it with a tween by changing...
Oh, it's because you used gotoAndPlay. You should use gotoAndStop, since gotoAndPlay goes to a frame and plays the animation from there on. Sorry, my mistake in my earlier post.
Oh and when you don't want it to stay orange anymore... Just make clicked false again.
Well, that is because when you roll out it will go to frame 1. So you need to make an extra variable. Initialize a variable like so:
var clicked:Boolean = false;
Next make the click function...
That's good, but you really didn't have to spend money for it... It isn't that hard to make.
Great that it worked ^^...
As for the mouse inside/outside testing...
You could use hitTestPoint(mouseX, mouseY, true) with an if... But for you I would recommend adding MouseEvent.MOUSE_OVER and...
Well, yes, but this topic isn't really about going into detail for that... People can just mention if they are using a framework and OOP.
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