-Real World Flash Game Development - introduces OOP concepts and general Actionscript 3.0 concepts. Also gives nice tips.
-Advanced Game Design with Flash - As the name suggests, it shows you how to...
Here is a page on Wikipedia about scripting languages: http://en.wikipedia.org/wiki/Scripting_language
As for learning scripting languages, you should be fine if you're good with any other similar...
Squize is right... You haven't really explained your game's engine... This question is just generic. And yes you want to make the player jump, but higher, after collision with the spring.
It really depends. If you want to submit the game on fgl.com then you should put on the full version and wait for a sponsor to place a bid. If you want to ask a sponsor you've worked with or another...
It's really just personal preference. I like Actionscript 3.0 better though. Not just because of the syntax, but also because of all the game libraries available for it(Like Flixel, Citrus, Starling,...
Well, if you use code in an objects timeline then you shouldn't specify its instance name, since the code you write refers to all instances of that MovieClip. You could use an instance name in your...
That's a fairly simple effect actually. All you need to do is increase the alpha by a bit on every frame. You can do this with code using object.alpha or you could animate it with a tween by changing...
Oh, it's because you used gotoAndPlay. You should use gotoAndStop, since gotoAndPlay goes to a frame and plays the animation from there on. Sorry, my mistake in my earlier post.
Great that it worked ^^...
As for the mouse inside/outside testing...
You could use hitTestPoint(mouseX, mouseY, true) with an if... But for you I would recommend adding MouseEvent.MOUSE_OVER and...