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Type: Posts; User: gotoAndCrash
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Unfortunately, I'm not sure what to say!!
I'll start off by saying that I don't really like Flash CS5. I have CS5 at work, & CS4 & CS3 at home, & I primarily use CS3. Maybe I'm "old school", maybe...
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Hey, no worries, I'm not trying to make you feel bad. I understand that you have a quest for knowledge (as developers, I think we all do), & I also understand the notion that "if the tools are...
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If you post your fla in the next hour, CS5 is fine. If you're going to post in later than an hour from now, save it back to CS4 before posting.
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post your fla, I'll look.
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I understand this situation, but there's principalities involved.
Let me paint a scenario:
Let's say I acquire some lockpicking device & use it to break into your house. I don't steal anything, I...
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Ugh, decompilers.
People who use decompilers to steal other people's work or ideas upset me. It makes me want to decompile their car or house to see how it works.
It's essentially "Breaking &...
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No idea.
I reproduced exactly what you have here & it worked fine. The only thing I didn't do was add the gotoAndPlay(1);
Here's what I did:
1. created a new AS3 fla doc
2. drew a dynamic,...
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Ahh, I think I see what you're getting at.
Below is a code snippet. You've been using ActionScript 2.0, which I haven't done in quite a while & am not very good at it anymore since I forgot it...
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Fantastic!
It would be a little hard to define an elegant solution because I'm not sure what all is going on here. Is counter simply a number? What is counter counting? What is making counter...
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It depends on what you're aiming to do. I did Procedural Programming (programming on the TimeLine in the Actions Panel) for a long time, but files always ended up fairly...
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Well, to be fair, it *does* work, you just weren't clear as to what you wanted. ;)
Your description of how it functions is *exactly* what I programmed it to do, so, yes, it *does* work!
However,...
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You know it, Homie!
Just add a few things to the code I sent last time. In the following code, the new additions are labeled with comments as "// NEW ADDITION".
var boxArray:Array = new...
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A'ight, so here's what I did to your file:
1. finish naming your buttons using the convention you already started: box1, box2, box3, etc
2. On that empty Actions layer, paste the code below...
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Can you save it back to CS4?
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It's funny/annoying how many people request that other people simply DO their work for them, yet nobody offers $$. I perform work for $$ - help & question-answering is free.
:)
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This seems like a very intricate discussion going on here. I don't want to weigh in on anyone's opinions (regardless of how fact-based they are), so I'll just discuss my personal experience.
I...
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I haven't done AS2 in quite a while, so unfortunately I can't give you specific code examples.
To prevent re-clicks:
You could create a new Boolean variable called "hasBeenClicked" & set it to...
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I don't know why you would ever NOT want to know AS3?! Seems weird to me. I came from AS2, & AS3 puts AS2 to bed with cyanide!
Anyhow, what you're looking for is "setChildIndex" in AS3.
Here's...
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If that "Wow, very helpful" was sarcasm, then it's no wonder no one helps you. I don't religiously check this site every day anymore, patience is a virtue. When I help someone, I go into full &...
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Yeah, what ballaby said about button stacking order.
Or, as a less-elegant solution, you can cut holes in your Big Button's Hit State to accommodate the buttons underneath.
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Any way you can post all this online so that we can see it?
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Nice animations! :)
So, technically, it *is* working. If you go to that SWF, let the lava hit you, & sit there for about a minute or two, the Game Over screen will display.
The issue can be...
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Yes, there are ways, but it's not your Flash to take.
If you like something about it, learn to make it for yourself.
:)
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Provided that scope is as stated above, meaning that this moveTabs function is on the same Frame as the MovieClip, & all hierarchy is as stated above, & nothing is buried inside something:
activeTab...
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*I'm not sure if this is AS2 or AS3, so I'll just convey the principles using generic terminology rather than listing specific code bits*
Well, there are several ways you *could* do it. The "Best...
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