A Flash Developer Resource Site

Search:

Type: Posts; User: joshstrike

Page 1 of 20 1 2 3 4

Search: Search took 1.10 seconds.

  1. Replies
    6
    Views
    13,330

    That sounds like a fun one! (Pastebin just lets...

    That sounds like a fun one! (Pastebin just lets you paste text and share a link to it... not implement anything).
  2. Replies
    6
    Views
    13,330

    Heheheh it's very transparent. Now here's the...

    Heheheh it's very transparent.

    Now here's the all in home brew source code for StrikeSapphire's Poker hand evaluator in AS3. The same file had static functions that evaluated blackjack, video...
  3. Replies
    6
    Views
    13,330

    I want to add a thought to my post, because today...

    I want to add a thought to my post, because today is the first day I learned of the "kill switch" in FP 32 (and maybe 31?) I archived my debug / non-debug FP versions (for Mac) back to FP 10, so if...
  4. Replies
    1
    Views
    4,501

    As another old timer, I appreciated reading your...

    As another old timer, I appreciated reading your post.

    I don't recall what the last version of Flash was that could compile AS1. (Possibly CS5 ?) But if you have the standalone flash player which...
  5. Replies
    6
    Views
    13,330

    Thanks to FK!

    I wanted to say thanks to Flash Kit and the mods for being such an important resource to the Flash community over all the years. Many is the time I found answers here to really difficult, intricate...
  6. Replies
    18
    Views
    4,297

    Thanks for taking the time to help. I know I'm...

    Thanks for taking the time to help. I know I'm going to have to just try it (I actually don't own an iphone, so, that's the first step). I just wanted to know what I was dealing with so I didn't...
  7. Replies
    18
    Views
    4,297

    ahha... I see... I think you answered my basic...

    ahha... I see... I think you answered my basic question. So draw(), copyPixels() or setPixels() are all uploading to the GPU when you do it, and that's what takes time, not the right? Not the draw()...
  8. Replies
    18
    Views
    4,297

    Okay, I still think we're talking about different...

    Okay, I still think we're talking about different things... what I mean is like this:



    //non-class pseudocode//

    //many bitmapdatas
    var animation:Vector.<BitmapData> = new...
  9. Replies
    18
    Views
    4,297

    When you run copyPixels() or draw(), it blocks...

    When you run copyPixels() or draw(), it blocks the main thread which causes all animation to stop. I don't want to have to do that every time I pull a PNG file from memory. The PNG is going to be in...
  10. Replies
    18
    Views
    4,297

    This is a comic book based tiler for mobile -...

    This is a comic book based tiler for mobile - sprite sheets are the only way to go. Obviously any art that can be generated in code, is. I'm not a n00b. But I'm not talking about (or worried about)...
  11. Replies
    18
    Views
    4,297

    ByteArray is just raw data, but there is a...

    ByteArray is just raw data, but there is a function that lets BitmapData.getPixels() or .setPixels() to or from a ByteArray.

    So...what I'm thinking is... let's say you know that you want to have...
  12. Replies
    18
    Views
    4,297

    Thank you. I get this... my question really is,...

    Thank you. I get this... my question really is, does trashing the bitmap really take it off the GPU memory? Don't you have to trash the bitmapdata? If so, would it be faster to store it in a...
  13. Replies
    18
    Views
    4,297

    Well... it's not the still images, like tiles,...

    Well... it's not the still images, like tiles, that I'm really worried about... it's trying to playback an animation from a spritesheet by drawing them really fast into a single Bitmap object....
  14. Replies
    18
    Views
    4,297

    One additional question, interesting: If it's...

    One additional question, interesting:

    If it's true that all BitmapData is automatically cached to the GPU, then does clearing or setting width/height to zero on that data immediately uncache it?...
  15. Replies
    18
    Views
    4,297

    AIR iOS GPU question(s)

    Hi all, been a long time. So glad I have a reason to get back to AS3 for a change!

    I'm workin my first iOS game right now, and have some questions about the setup. Normally on desktop if I need to...
  16. I'm not sure if it'll help tackle piracy at all....

    I'm not sure if it'll help tackle piracy at all. If you don't pay the fee, obviously you lose access to any software updates, data you stored on their servers... but I'm sure a patch will be out...
  17. Nice to see you too, Frets. Been awhile. I'm...

    Nice to see you too, Frets. Been awhile. I'm still working in AS3 believe it or not... still developing new games for the casino... even maintaining and upgrading plenty of AS2 code that's still...
  18. someone in one of those bug reports made a good...

    someone in one of those bug reports made a good analysis of the rationale -- basically that it's marketing BS cooked up by Apple. Since Flash isn't displayed on mobile safari anyway, it doesn't make...
  19. I'm still using CS5... but as far as I'm...

    I'm still using CS5... but as far as I'm concerned there has been nothing of any importance added to Photoshop or Illustrator since CS3. No way would I pay a subscription for new kinds of smart clone...
  20. FF, Chrome, Safari intentionally breaking Flash sites now - please jump on...

    Don't know if you guys have noticed it, but recently all fluid layout Flash sites have begun breaking, as these browsers have decided to stretch a bitmap of the plugin whenever the window is resized...
  21. Replies
    32
    Views
    12,527

    God. So many ideas in my head from reading this...

    God. So many ideas in my head from reading this thread. This is a subject really close to my heart and which I can't talk to anybody about - not even talking shop with other "web designers".

    The...
  22. Replies
    8
    Views
    4,304

    Thanks. Actually, that was basically what we did....

    Thanks. Actually, that was basically what we did. Uninstalling all the other fonts in the family from the compiling machine seemed to do the trick for almost all the fonts in question. Not a great...
  23. Replies
    8
    Views
    4,304

    This is scaleform gfx 3.3x - not running in flash...

    This is scaleform gfx 3.3x - not running in flash player. The compile was done in CS5.5, and fonts do embed for FP and web. The issue is when running under gfx in CryENGINE.
    This is not a Flash...
  24. Replies
    8
    Views
    4,304

    The issue does pertain to having multiple members...

    The issue does pertain to having multiple members of the same font family. The fonts were properly embedded (for an SWF that would play in Flash Player), but Scaleform was unable to read them....
  25. Replies
    8
    Views
    4,304

    Scaleform font family embed errors...

    Hi all - got a strange problem here...

    I'm on the Flash side of writing some 2D components going into CryEngine. Fonts are embedded in the FLA I'm delivering, and the textfields are created w/...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4




Click Here to Expand Forum to Full Width

HTML5 Development Center