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Type: Posts; User: walnoot
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http://www.nitrome.com/games/spacehopper/
http://jayisgames.com/archives/2007/10/cgdc4_space_kitteh.php
Not that I want to make you feel bad, but I do think it's fair to let you know. I'm quite...
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Very good.
Orisinal (orisinal.com) like theme, but original in a way Ferry Halim could have thought of it himself, but he didn't. Take that as a huge compliment from me :)
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Ok, I'm no computernerd,
but I think it would be stranger if fps would be different in as3, since getpixel is not more than calling a memory location? I would be surprised if they have...
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Not really much opinion on this, but in non-realistic driving games I like skidding quick and short. So when you push the brake, the car almost immediately is rotated and it skidding lasts for less...
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Works in my Opera.
This type-of-game is normally a bit faster, I'm not yet quite sure if I like the pace of this one.
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Doesn't take away lot of Stephen King's concepts weren't novelties, with all respect to the man, they are often common brainfood for many different cultures (that's why the succes, that's why people...
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Just a head ups, I can't read anything besides titles.
Looking really great though.
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It's called pathfinding, there are several algorithms to do it, A* is one of the best known.
I stumbled upon this article today by accident:...
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Yup, it's a hobbyist tool. A good one though.
(what's with all the hijacking of threads lately? Now even I am doing it :) )
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I don't have much experience with gamemaker, but I know that gamemaker comes with the 'GameMakerLanguage', which is a full scripting/programming-language that's anyway not less powerful than...
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I like the emotion cmoing from the dog in the losing screen, very well done.
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Here's the explanation on the algorithm btw :
http://roguebasin.roguelikedevelopment.org/index.php?title=Cellular_Automata_Method_for_Generating_Random_Cave-Like_Levels
After that I use function...
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Look!
I made a dungeon-generator for a roguelike I might eventually will make some day.
http://img152.imageshack.us/my.php?image=mapgen2oa7.swf
Needs a bit tweaking maybe, and definately there...
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Well, I wish you good luck!
Looks like a promising concept!
Keep us up to date!
(Exclamation overkill?)
gr.
Wouter
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10 arrays of let's say 1000-2000 units (flash easily handles that), once you initiated them there's almost no performance loss in assining values to them or to retrieve them.
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Yeah, I like this really much. Eversince I saw it on JIG half a year ago. Coolest thing is that I'm a big fan of warning forever, and that this game doesn't let me down.
some points
-I won the...
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I like simple and effective, but stylish:
for instance:
resp. Tonypa, Nekogames, Metanet, Doomrl, Cactus, Keith Peters, Gamedesign, Linley Henzell, Messhof....
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I insist myself to finish a project I'm working on first before I move on. I do insist myself too to enter the competition though :)
Then it all depends on inspiration,
or how much Squize charges...
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Wow, I didn't know you could catch mouse-behaviour in full screen.
Awesome job, finally someone that left all the tech-demos and silly viral half-games with papervision, and just made a real game...
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http://jayisgames.com/archives/2008/01/game_design_competition_5.php
Theme: Upgrade
In case people want to start a rant vs Jay again:
Things are set up a bit different this time. Whatever...
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Yes!
Very nice,
thank you.
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Hi!
Is there a way to replace a character in a string based on it's given index?
Like:
you have:
"hello"
and you want to change character at position 3 to "a"
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I vote against money in general.
I'm with Fil's 'cool flash dev place'.
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Ok, I see ssb and rubicon are both very simliar/familiar to the esoteric programming language Rube. Machine-making games like The Incredible Machine are to be find everywhere, but the direction I...
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