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Type: Posts; User: ZeroIQ
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In Flash 5 it lokks like this:
mouseX = _root._xmouse; // X coord. in _root
mouseY = _root._ymouse; // Y coord. in _root
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Try use this in first frame (for example):
fscommand("allowscale", false);
ZeroIQ
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The easiest way to do this is define the variable in the root and use it in the child movie, and then pass it to the PHP file (by using loadVariables action)... (sorry, but i'm very busy right now...
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The easiest way to do this is define the variable in the root and use it in the child movie, and then pass it to the PHP file (by using loadVariables action)... (sorry, but i'm very busy right now...
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Maybe this...
according to Your example:
onClipEvent (keyDown) {
if (circle.hitTest(square) && Key.isDown(Key.SPACE)){
gotoAndPlay(frame_number);
}
}
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There are two methods (or more):
1. But this also hides parent clip:
onClipEvent (load) {
this._visible=0;
}
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You can use this function:
function RemoveAllMC(){
for (thisClip in _root){
if (typeof(_root[thisClip]) == "movieclip"){
_root[thisClip].removeMovieClip();
}
}
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Go to the movies section in this site, and then to the games sections... There is everything... :D
ZeroIQ
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Place this code in every button action:
on(release){
_root.movie1._width=... ;// or movie1._xscale=...
_root.movie1._height=... ;// or movie1._yscale=...
_root.movie1.gotoAndPlay(...);
...
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You don`t have to use getURL();
Take a look at this fla:
http://www.kki.net.pl/~zeroiq/text1.zip
See Ya
ZeroIQ
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1 Question:
One way to do this is:
In the movieclip, (if it isn`t a movieclip, then convert it) with numbers button make 2 key frames. In first keyframe
make buttons inactive (for example by...
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Here are some possible solutions to your problem...
Load text from txt file using :
loadVariablesNum("text1.txt",0);
if (_root.done==1){
scroll_text=_root.loaded_text1;
} else {
...
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Make this input field a movie clip, and add this action
onClipEvent (keyDown) {
if (Key.isDown(Key.ENTER)){
......... // some action
}
}
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You only have to change this line:
<object classid="clsid27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/
flash/swflash.cab#version=5,0,0,0"...
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You can use JavaScript in this way:
In HTML where swf is embedded, write java script function:
<HTML>
<HEAD>
<TITLE>Test</TITLE>
<script language="JavaScript">
<!--
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Check this out:
bit_rate = bps/1024;
temp=String(bit_rate);
// +3 means two digits after 0
bit_rateKbs=temp.substr(0,temp.indexOf(".")+3) add " Kb/s";
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Prepare yourself:
Here is the code of HTML & JavaScript:
<HTML>
<HEAD>
<TITLE>Test</TITLE>
<script language="JavaScript">
<!--
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Here You have something...
action for button:
on (release){
if (counter<0){ // variable defined in _root (var counter=start_value)
_root.count=0; // count - dynamic text field var
}...
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Hmm...
I don`t know the algorythm which Use use for lucky number, but here some clues:
On the stage place:
for every title (age, month, day,result) Static Text field...
for input place...
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First:
if you are loading movie to level0 (but it`s better to load to higher levels i.e. level2), so use this action:
_level0.gotoAndPlay(frame);
if level1:
_level1.gotoAndPlay(frame);
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You are quite right with the names, and here is a little explanation about DEPTH (it`s similar to z-index in DHTML):
The depth level is the stacking order that determines how movie clips and...
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This kinda tricky way to do this...
Make a blank frame (I mean empty) with action stop() in your rolly, name frame "hide_cur" (just for hiding the dragged clip) and then...
Place this script in...
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Maybe You can try:
variable=parseInt(Access_variable); // for the first time
If not, then I don´t know...
ZeroIQ
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I don`t know what You mean by "open",
but setting _x, _y should be OK.
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Maybe You can try this:
if (test.length==0){
....
}
ZeroIQ
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