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Type: Posts; User: bulldog54
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Hey everyone!
I've spent the afternoon playing with the Flash MX 2004 Pro Media Playback Component and have managed to attach an FLV with the component by filling in the relevant input boxes in...
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I would prefer if it does not use xml (I'm pretty new to this). If you could post the script that makes the thumbnails scroll - that would be great.
Thanks
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Is there really no one that can help me with this? I'm stuck!
Thanks.
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Yes, the scrolling pictures.
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Hi.
I'm a beginner using Flash MX - I found this link;
http://www.ecosign.net/html/__de/arbeiten/arbeiten.php
and would like to do something similar. I thought it would be fairly easy but...
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I was going to use this piece of code to allow viewers to move large-ish pics around if they cannot see the entire image because of the size of their monitor. However, the larger the image, the more...
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hehe can we solve one problem at a time... lol
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The code I started with works fine in this respect - it eases in the direction you were dragging the object in, once you release the mouse. (I've attached the file)
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Sorry dawsonk but it does not seem to work so well.
I've attached my file so you can see how I want it to work. You will see the problem if you try to pick up the mc from one of the corners.
...
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Thanks dude but I need the mc to ease when I drop it - rather than a hard drop.
Can anyone help me?
Thanks
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_root.myMC.ease = 2;
_root.myMC.onPress = function() {
this.drag = true;
}
_root.myMC.onEnterFrame = function() {
if (this.drag == true) {
this.targX = _root._xmouse;
...
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Also, I noticed that the mc seems to float to the top left hand corner of the stage when i test the movie. How do I get the dragable mc to start from a specific position?
Merci!
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Thanks TurkeyMaster that was exactly what i needed - you're my hero! hehe
I was wondering if there is a way to constrain the mc to a specific boundry, I just realised that it is possible to throw...
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I'd like to create a movie clip that can be dragged around a stage but when the user releases the mouse, I want the mc to ease out in the direction the person dragged it rather than just a hard drop!...
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I am trying to build a navigation that appears once you press the spacebar.
The menu will be visible only as long as you keep the spacebar depressed. It will disappear once you let go of the...
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Can I attach files here? Ah I think I've attached the file... lol
Any help would be appreciated. Thanks.
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Thanks DJay... it is working but only once... once I press again it won't work again. I'm wondering if this could be because I'm working locally. Could that be it?
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Thanks for trying dude... but it still is not working...
Your code fades out the menu once I let go of the key and works repeatedly but it does not fade in the menu.
It seems like such a simple...
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I've created a simple menu that fades in with a key press and fades out on releasing the keypress. The problem is that once I release the keypress and try to do the same thing again. It plays the...
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I've created a simple menu that fades in with a key press and fades out on releasing the keypress. The problem is that once I release the keypress and try to do the same thing again. It plays the...
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YAYYYY I DID IT! The solution is surprisingly simple.
attached this code to the menu mc:
onClipEvent (keyDown) {
if (Key.isDown(32)) {
_root.menu._visible = true;
}
}...
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Sorry but it is still not working. Maybe I'm doing something wrong?
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I'm afraid it is still not working. The menu appears once I press the spacebar but the moment I release the spacebar it remains there. I wish the menu to remain there as long as the spacebar is...
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Ok I attached the following code to an invisible button:
on (keyPress "<Space>") {
if (Key.isDown(Key.SPACE)) {
_root.menu._visible = true;
} else {
_root.menu._visible...
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