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Type: Posts; User: mustafapracha
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Start>Programs>Acessories> system tools>Character Map
in this character map you can check for the C sign, and copy it...that is if you want is as text in flash . You can also make one for...
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in my opinion, the object should all be in seperate layers in photoshop, then you can export each layer as a seperate object, perhaps in a png format(so the background is transparent as well)
this...
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modify > shape > Add Shape hints.
in the first keyframe:
say u have a picture of a dog.
in second u have a pic of the cat
you want to have the nose of the dog turn into the tail of the...
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you need to 'break apart' both the pictures. in frame 1 and 2. Then shape tween them Use shape hints.
i hope u know to shape tween and use shape hints? ...if not just get back..we are here :)
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take the image and blur it in photoshop, and then its masking. the original image and the blurred image...when the mask goes over it seems that its getting blurred..
cheers,
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Hmm....upload it...
all you need to do is apply the actions. to the frame(make sure there is a keyframe there).select the frame where u want the movie to stop make sure these is a keyframe and...
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u dont need to edit the button, when the button is on the stage u simply select it(the blue bounding box will appear) right click and select actions. or press F9.
also the stop has to be put on the...
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the stop() will go on teh frame and the on release thing on the button...
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on(release){
gotoAndPlay("scenename",framenumber);
}
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chars, characters u mean? unless it means something else in tht game.
It depends how u want them to be...? ofcourse i dont think they will be 3D? but i made some toons back....and i made them in...
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in the old days...lols...:p
when using tell target, a '/' forward slash was used to describe the root...depends where you animation2 is...
tellTarget("/animation2");
which means the animation2...
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are using flash 5 or above? if so try this:
on(rollover){
_root.animation3.gotoAndPlay(2);
_root.animation2.gotoAndStop(1);
}
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check your pm and get back... :)
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i think i understand the problem perhaps...when u test off line do u get the problem? because when online, u need a preloader, before all of them can load , until then you may not see the logos.
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em...i am not getting any distortions? can see the images clearly...
hmm....or is that the jurks u are reffering too?
try:
increase the JPG quality in the publish settings.
ease in to around -50,...
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the code on teh button (inside the MC) should read:
gotoAndPlay(2);
and NOT:
_root.someintance.gotoAndPlay(2);
the problem is coming because for some reason the button is targeting the main...
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check the attachment now...its working...
perhaps the only problem was that , in the MC u had the logos lying there..without being converted into an Symbol. I grouped all the logos, and converted...
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em..so when the down arrow is clicked after menu is opened...it replays the movie...u need to make a new closing animation in teh same place and do as i have said in my earlier post... :)
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what you are trying to achieve is a preloader, simply, the movie loads at teh back while the user watches a animations, and the movie loads behind , once its loaded the movie plays.
I usually add...
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doesnt open ...this page comes up instead :
http://www.ntlworld.com/
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u dont need to import the fla!...u will have to copy and paste those MCs, button, or keyframes..what ever there is in that open fla into your own FLA. perhaps the scripting on the buttons, MC's...
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its a little detailed, butnot difficult i will try to explain:
what you will do is put that button in a movieclip.
on frame 1 in the mc, the button will have the action to open the menu.
on lets...
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the option u are refering to is for the Button symbol it has two types
"Track As Button" (normal)
"Track As Menu Item" (if the button is to be place in a menu)
Mc's dont have this. (correct me...
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as far as i know, u cannot make the MC track as button but u can make it work as a button. with the onClipEvents.
one thing i have just noticed is that ARROW should not be used as movie instance...
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are u putting these actions on the instance of a movie clip?
on() is a button evet handler.
Movie Clips use, onClipEvent()
like:
onClipEvent (mouseDown) {
}
press ESC+OC, and u will get the...
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