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Type: Posts; User: ceglia
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sorry, never posted back, but the problem is limited to preview mode within the Flash application (i.e. when you preview the SWF within the Flash authoring environment by pressing CTRL-F12). it...
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i pulled up my windows task manager to see what the hell was going while my script was running, and amazingly enough, every time i turn a page, the memory usage for flash increases, so if i turn...
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Has anyone experienced a serious performance slow down when dealing with a lot of text and embedded fonts?
I'm trying to display an article in newspaper column-like format, so I basically have two...
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revised the code slightly to get rid of the duplicate word that appears at the bottom of each column....
var articleArray:Array = new Array();
articleArray = articleText.split(" ");
var...
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you can't do it that way. you need to use stylesheets. create a stylesheet called "styles.css" with different classes for each style (i.e. bold, italic, different fonts, font sizes, etc.), and...
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joran420 is right. don't use the variable field in the properties panel. just be sure to give your dynamic textfield the instance name textContainer.
also, "textContainer.Text" should be...
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thanks a lot. i'll give it a try.
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spyralgames, did you ever figure this out?
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haha, you're telling me! i want to start from scratch now!
no, seriously, thank you for all of this. it's a little overkill for what i'm doing right now, but this won't be my last game, and it...
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holy crap... this is great! it goes well beyond my current needs, but it'll be a nice reference. thanks!
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awesome, guys... this is really great. everfornever, i was actually trying to remember the D&D approach, but i played it rarely and when i was really young, so this is excellent. i guess if the...
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let's say you have 20 instances of thumbnailMC on the stage (thumb01, thumb02, thumb03, etc.). each instance should consist of a grey square background and an empty movieclip called containerMC.
...
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great, thanks for the feedback. oh, and yeah, the dexterity is a variable... all of the traits are. i was just trying to keep things simple. :smoov:
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hey guys,
i have two characters, X and Y, each endowed with a set of simple traits (e.g. dexterity, strength, etc.), and i would like the dexterity trait of the attacking character to determine...
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ok, thanks for the reply.
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I guess what I meant by better was, is there some kind of "best practice" script that everyone is using?
It seems like the kind of thing that would come up a lot, especially in game development. ...
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hey guys,
had a quick question about probability. let's say i have a character X, and there is a 30% probability that he will die when a particular event takes place.
I need to come up with a...
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what do you mean by "wrinkles"? do mean that there's no pixellation?
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by the way, i am able to make all of the bread crumbs invisible if i run swapDepths right before toggling the _visible property. but if those three crumbs remain at negative depths, they don't turn...
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hi silentweed,
thanks for your reply. i'm aware of the fact that movieclips on negative depths can't be removed with removeMovieClip(), and that's clearly why those three crumbs aren't being...
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i'm running into a very weird problem. i'm generating a trail of breadcrumbs by duplicating a movieclip onEnterFrame, and i later delete the breadcrumbs by using removeMovieClip. i have a counter...
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try levitated.net . look at the barslund repulsion network. he provides the source code too.
good luck.
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thanks for the leads. i wasn't able to find what i needed, but i'll try digging a little deeper.
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although you could work at 12 FPS, or 15 FPS, it's best to work at a higher FPS and then skip frames when you can.
for example, some shots can be animated on 2's or even 3's, which means you could...
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I was able to find a solution that worked for me, but may not work in all cases.
The font I needed was Futura Heavy, which appeared in Photoshop but not in Flash. I went to my font folder (in...
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