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  1. Replies
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    2 Things: 1) For each iteration cannot be...

    2 Things:

    1) For each iteration cannot be guaranteed to run 0 -> n, sometimes you will get shuffled iteration, especially on dictionaries.

    2)for( ; ; ) is faster than for each()

    Just use a...
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    Don't get me wrong, I love bullet hell games....

    Don't get me wrong, I love bullet hell games. DoDonPachi is great, with even more bullets than this game. But in that game, when you die you have the ability to go and collect your powerups...
  3. Thread: [GAME] Control

    by iopred
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    1,688

    Just a quick one to say the link is broken,...

    Just a quick one to say the link is broken, looking forward to playing it with the new controls.
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    I just want to reiterate this. Once you lose a...

    I just want to reiterate this.

    Once you lose a life after about 2 million points, theres no coming back.

    Ramp down the difficulty on death, or make it a single life game I think.
  5. Thread: [GAME] Control

    by iopred
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    1,688

    Theres some great ideas with this, but the...

    Theres some great ideas with this, but the default controls just kill the game.

    If I had direct movement with the arrows it would be absolutely amazing. You could still have the 'mirror' player,...
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    Seems fair as long as the swf is under 4k

    Seems fair as long as the swf is under 4k
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    Flashdevelop is the greatest.

    Flashdevelop is the greatest.
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    Tony, if you replace: particles[s] = null; ...

    Tony, if you replace:

    particles[s] = null;

    with:

    delete particles[s];

    It should remove the need for you to do the if(ob == null).
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    Going AS3, you should'nt need Singleton...

    Going AS3, you should'nt need Singleton references and things, everything would probably go into the Main class.
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    I wonder if making the swf.. converting it to a...

    I wonder if making the swf.. converting it to a ByteArray and compressing it is a good reduction technique.

    The submitted swf would then just do a ByteArray uncompress, and a Loader.
  11. Sure. Check out ColorTransform or...

    Sure. Check out ColorTransform or ColorMatrixFilter in the Language Reference (http://livedocs.adobe.com/flex/3/langref/).
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    Just a quick one to say the game is fun, but it...

    Just a quick one to say the game is fun, but it NEEDS a goal.

    Just make it so you have to click the buttons on the bottom (Send to Tim and Sue) and then check Tim and Sue if they received the...
  13. It is by no means a bug, but it is a repeated...

    It is by no means a bug, but it is a repeated problem because of early GC.

    You can do a quick solution by creating an array, and when you create your Loader/URLLoader instances, push them into the...
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    Invert Spin

    Invert
    Spin
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    No one has to help you with anything. It seems...

    No one has to help you with anything.

    It seems like you need to take some time to learn some fundamental skills to be able to solve this problem yourself.
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    Thanks for the shoutout :) And I agree with...

    Thanks for the shoutout :)

    And I agree with Mark, what the hell is with that XRay picture, there weren't any nuns or midgets!

    Some impressive demos, I really enjoyed the plasma on the bendy box.
  17. This thread was started in 2002.

    This thread was started in 2002.
  18. Wow, talk about thread necro... But very cool to...

    Wow, talk about thread necro... But very cool to see stuff that I made so many years ago! I'm actually impressed at how well that works, shame I never made a game with it.

    Also, ouch, I used to...
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    Look how people have implemented Key.isDown is...

    Look how people have implemented Key.isDown is AS3, essentially you need to do that. (create an array of booleans, and turn it on when the keyDown is detected, and turn it off when the keyUp is...
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    Render, your ceil function is incorrect, if the...

    Render, your ceil function is incorrect, if the number is already an integer it will add 1 to it.
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    Flex itself isn't the best for games. The flex...

    Flex itself isn't the best for games. The flex framework is quite bulky.

    Like a lot of people, I recommend FlashDevelop. If you want help setting it up: ...
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    I would think the bullets colliding with enemies...

    I would think the bullets colliding with enemies would be the most difficult part :)

    But collision detection in general will be needed all over your game (bullets vs enemies, enemies vs player,...
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    You can make it even easier by having a function...

    You can make it even easier by having a function return the data:

    var level1:Array = LevelData.getLevel(1);
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    This might help. ...

    This might help.

    http://www.gamepoetry.com/wpress/2008/05/30/the-last-preloader-youll-ever-need/
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    Nope, just disable the chat, and ignore...

    Nope, just disable the chat, and ignore everything around the game :)
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