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Type: Posts; User: sonwah
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for one, rather than using hitTest which is system intensive,
simply use:
yourMovieClip_mc.onRelease = function()
{
// code here
}
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thanks for the thoughts Jerry,
no, they're not on the same level (drawing something on the same level would overwrite anything else drawn on that level)
the reason I'm using the drawing API in...
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another observation:
it only seems to occur when the labels _x position is negative (to the left of the dot)
and also only affects other labels if they are to the left of the dot also (I have...
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I have map labels, comprised of a central "dot", a filled rectangle, and a textfield populated with text.
something like this ASCII:
*
\
\
_\________________
| ...
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can this be set?
thanks in advance.
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what kind of thing do you mean Matt?
like the horizontal timeline thing at
http://www.motown.com/classicmotown/frameset_2.html
?
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personally I'm glad to hear that the built in timeline effects are
hopefully that means people will still be able to be employed if they have some skill/talent.
rather than anyone being able to...
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looks pretty interesting IMO
video capabilities enhanced (with the new player)
"professional" and normal versions, interesting way to go.
actionscript 2, yet to discover what that actually means...
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The code may "not quite work" - the variable names I used were an assumption based on your first post.
If they are different you will have to change my code to reflect that.
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Firstly, a textfield instances ".text" setting is a property - you won't be able to set it from a php form. All you can do is return a variable.
Secondly, variables in Flash load asynchronously....
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I usually do this frame by frame.
Remeber that whatever solid fill appears in a mask layer decides what is visible in the masked layer.
Have your scribble in one layer, with a mask layer above it....
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I don't know how to do it in asp, something like this:
fn = Request.form("strFirst")
ln = Request.form("strLast")
Response.write('< a href="javascript:alert(\'fn = ' + fn + ' and ln = ' + ln +...
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it definitely can work with ASP.NET,
it doesn't matter at all what the application layer is,
the LoadVars object doesn't care where the data comes from, y'know?
You really can't be too far away,...
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I'm no asp expert (.NET or otherwise) but you are declaring the variables with
Dim fn As String
Dim ln As String
then defining them as
fn = Request.form("first")
ln = Request.form("last")
...
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the first part of the code: no you don't have to change any of the names, in the code
_root.loadSection = function(section) {
the (section) is a parameter - when you call the function from...
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are you exporting to Flash MX or 5?
check your publishing settings and let me know.
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had a quick look, there seems to be not enough space in between the buttons, the mouse seems to get confused as to which button it is over. but my machine didn't have the font you used so what I saw...
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select mc2 in the library, right click, select edit, from there you should be able to both access the push buttons and assign them actions.
If not, there is something else wrong, not as a result of...
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the buttons on mc2 shouldn't be affected by mc1
what actions are you trying to perform?
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actions in Flash are single threaded, they are performed as Flash reads them - one action has to be fully complete before the next will execute.
The only asynchronous actions(that won't necessarily...
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can't see any "buttons that's on MC1" -
what do you mean?
you won't need a button on mc1 if you put the code I gave you in frame one of mc1 - movieclips can handle the onPress and onRelease events...
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strange problem.
heres a fix to correct something that annoys me personally, that should also solve your problem.
a personal bugbear of mine is buttons that open something "twice" - like if you...
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problem with a button is, if your text is dynamic the position of the link may change (and the position of the button won't change with it).
You can call a Flash function from a text link using...
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put them both within a new movieclip (call it mc3 for posterity)
then put this action on frame one of mc1:
this.onPress = function() {
this._parent.startDrag();
}
this.onRelease =...
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