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    i dont know if i can be more specific. getURL...

    i dont know if i can be more specific. getURL from flash 5 bypasses the password restriction page, but the same command from a flash mx movie gets stuck on the password page. may be some quirk with...
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    well i found a ghetto solution. i loaded an...

    well i found a ghetto solution. i loaded an external flash 5 swf from the mx movie and did the getURL command from there. im still curious whats causing this though. anyone know?
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    getURL 5 vs mx

    im using getURL to send info to a form on an asp page from the flash player. the page the form is on is protected by a password. normally, you enter the password once and it remembers it on that...
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    getURL 5 vs mx

    im using getURL to send info to a form on an asp page from the flash player. the page the form is on is protected by a password. normally, you enter the password once and it remembers it on that...
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    what am i doing wrong?

    i just cant get data to send correctly to flash from a perl script. im about to go back to php... anyway heres my problem. i use loadvariables with the post method to send my variables. from the...
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    oh man i feel stupid. the movie clip with the...

    oh man i feel stupid. the movie clip with the variables was only on one of the three frames in my swf. works fine now. thanks musicman.
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    when i put the content-type line it avoids the...

    when i put the content-type line it avoids the error, but it prints to the browser not to flash.

    in flash i call loadVariables or getURL (i tried both) form a MC that has my variables. i have an...
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    perl malformed header why?

    i cant seem to get a perl script to return variables to flash. it gets the variables from flash just fine, but when i try to print "var=$var"; back to flash i get a malformed...
  9. could someone at least explain the difference...

    could someone at least explain the difference between sending data through the url and using the send function, particularly concerning the treatment of xml entity codes.

    thanks
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    beziers make my head hurt

    i am trying to make a smooth curve that goes through a set of points - essentially rounding out a polygon. flash uses a single control point for curves but my problem is getting two curves to line...
  11. and one other problem i just discovered with...

    and one other problem i just discovered with LoadVars.send

    i am trying to send strings which contain entity codes like &code; but they get deleted in transit or get replaced with some (wrong)...
  12. problem reloading page with LoadVars.send

    i am sending information using the send command to a _blank page. it works fine the first, 3rd, 5th, etc time, but every other time i call the function, it just hangs. whats going on?

    this...
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    special characters in input text

    has anyone experienced the problem of pasting text with special characters into an input text box in flash? what does flash do to the characters? if i knew how it was translating them, i could swap...
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    i dont really know if it will be used in an xml...

    i dont really know if it will be used in an xml document or not, just that they want all the special charaters coded. anyway i wrote a routine to do the substitutions but i have a new problem:
    ...
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    thanks for the reply. actually, im not going...

    thanks for the reply.

    actually, im not going FROM and xml doc but TO one, i think. i am cutting and pasting text from a pdf that has special characters in to flash. i proccess the text in flash...
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    special character entity encoding

    is there a way to have flash use the CODE ( &whatever; ) for special characters or do i have to write my own parser?

    thanks
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    check the spot above each piece array[x][y-1]. ...

    check the spot above each piece array[x][y-1]. if its empty, the piece should fall. simple enough?
  18. you can use the setMask() function. first you...

    you can use the setMask() function. first you must put the bitmap/tiles in an MC. then you just say: bitmapFillMC.setMask(pictureMC);

    if you want an outline, you must add that in a separate mc...
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    problem? what problem? that looks awesome! no...

    problem? what problem? that looks awesome! no way you predrew all those pics, you must be using the api, no?

    oh my only complaint is the text effects. there cool but you should be able to...
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    didnt realize that. i wont use the insert key on...

    didnt realize that. i wont use the insert key on any finished project. its just for the level editor anyway. would have used pgup/down but they were going to scroll the level.



    should have...
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    always need at least one mask with a non-rect...

    always need at least one mask with a non-rect bmp.


    i basically accomplish the same thing with _visible.


    ok scratch my second idea.
    incidently, i just realized that much of the slowdown...
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    nGFX: thanks, that list is very helpful. ...

    nGFX: thanks, that list is very helpful.



    um, the shadowing and masking are done using the api. i dont know about the 2d array. the map is a 3d array.



    there are only 4 different...
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    didnt think you could. i guess the question is...

    didnt think you could. i guess the question is whether to use a single pic and mask for the whole block as BlinkOk suggested or a pic and mask for each side as im doing now. space vs speed.
    ...
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    by prerendering, what i mean is that i go through...

    by prerendering, what i mean is that i go through this process to generate a cube:

    1) i attach the front and visible side(s) pics.
    2) i use the drawing api to create masks for the sides because...
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    yea ive seen 3d tetris done somewhere a long time...

    yea ive seen 3d tetris done somewhere a long time ago.. in an arcade i think. very much like what i have here. if you notice the blocks even get darker as they go back/down which would help...
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