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I could've just as easily applied the particle
effect.
I just wanted, for all the effort to get there,
something more than just a static image.
Thanx.
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swrzzzz, I don't know enough from your
explanation to figure out where/how to
start. Perhaps if you provided an example.
Chris, I got yours working. I was applying
it to the clip. I kept...
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This code works in Flash and in Swishmax
and bombs in Koolmoves:
onclipEvent(load){
for(i = 0; i < 25; i++) {
_root.tile.duplicateMovieClip("tile"+i, i);
_root["tile" +...
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Even in the example shown, the type is large.
It is better suited to headings than paragraphs. However, when it's
headings or larger first letter word lead-ins you're working on, it can be a...
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This article was written for Adobe Illustrator,
but, is not something that can't be tried in
other applications:
Professional Stroked Text
This might prove a useful article for bitmapped as...
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On mouse events:
Flashkit Thread on Mouse Events (KoolMoves board)
Actionscript in General
Nice (User Friendly) Newbie Actionscript Tutorial
Actionscript Tutorial Links
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From the KoolMoves Help:
"The following applications are recommended for saving drawings in a vector format that can be imported into KoolMoves: Sun Star Office (http://www.openoffice.org),...
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There's a thread here (actionscript.org) which discusses this in some detail
and MIGHT prove informative:
The post is as of March, this year (2006):
Firefox - getURL problem
I haven't...
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Stable enough?
Either way, it may most likely be a firefox problem.
So, I'll go bother them instead.
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Not working in Firefox.
Works fine in IE.
on (release) {
getURL("http://www.yahoo.com","_blank");
}
applied to text (or shape)
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What's the difference between scripting under
"properties/actions/actionscript"
compared to:
going into "Frame Actions / Sound"
and putting the actionscript there instead?
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I get the "dated" reference.
I know script is always changing from one version of Macromedia
Flash to the next.
The implementation of "Filters" in the more recent versions of
Macromedia Flash...
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I've seen (and used this code before.
In the Flash code, there is no explicit reference to "this"
which I also tried and no reference to "Math.floor" or
"Math.random".
...
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It's not that I don't appreciate what you've done, Chris.
I do.
I'm simply trying to understand it.
If that equates to taking the fun out of it,
I apologize.
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Part of the reason I tried cut and paste with
the actionscript is that you, Chris, in previous
posts, had mentioned how it was possible to
port Flash Script unmodified over to KoolMoves
and it...
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From an example which simply randomly sets
the alpha setting from 1 to 100, the x value
from 1 to 50, and the y value from 1 to 50,
your example seems a lot more involved than
the code example...
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Here's the example:
Random Movement Tutorial
It contains the following code:
onClipEvent(enterFrame)
{
_alpha=random(100);
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That'll make a difference.
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The only thing I would add to your tutorial is that,
as Bob has mentioned and the point on which my
efforts crashed, make sure that,
under File/Preferences,
on the "Drawing/Selection" Tab
...
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On to the next headache ... umm ... opportunity ...
no ... challenge...
:-)
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As best I can tell. Identical:
Kool Moves - Morph (using XaeroX and Bob's recommendations)
Macromedia Flash Morph
The difference between Koolmoves and Macromedia may be that
possibly...
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Thanx for the clarification and the example.
That's going to be a big help for me as well as everyone else who's
been trying to make sense of morphing.
A big help and a useful contribution.
...
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I'm not complaining though.
I bounce between Macromedia Flash, Swishmax, and KoolMoves
taking the best of each.
With a little Swift3d thrown in for good measure.
Quite happy with the price...
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This is an example from Macromedia Flash.
All I did was create shapes and shape tweens.
Macromedia Flash Shape Tween (Morph)
This is the end result of, essentially the same process in...
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P.S.
I looked up Morph Source in the index.
It doesn't mention the File Preference check.
And, perhaps either as a tip when Morph Source
is clicked on or as an error message, it might be...
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