Search:
Type: Posts; User: mixedtrigeno
Search:
Search took 0.03 seconds.
-
for the target size problem once you checked what you window your targetMc is you set up a flag to true/false if it is true change the height/width of the mc to match the window mc.
if targetMc...
-
the x and y initial position of the bullet
the speed
the path it will travel through either x and/or y
the destination of the bullet
and the condition the will trigger the bullet
-
oh god kid here
http://www.yoyogames.com/gamemaker/
it doesnt get any more easier than that with gamemaker
-
google is your best friend
http://www.emanueleferonato.com/2007/07/03/creation-of-a-platform-game-with-flash-step-1/
http://www.gotoandplay.it/_articles/2003/12/scrolling_upd.php...
-
http://www.gotoandplay.it/_articles/2006/06/beatemup.php
-
hwo about making the hero_mc and inside of it you will have shoulders_mc,chest_mc,hands_mc,legs_mc and feet_mc. you then add set up a variable inside the item to true when it is equip and if it is...
-
got it thanks a million. i am so used to putting the registration point at the bottom
-
well now is doing everything fine but one thing is not actually aiming at the mouse instead is aiming away from it
http://www.swfme.com/view/1020542
-
OMFG finally!!!!
and yah now i get understand the code
i owe you a million dollars when i win the lotto lol
and its only 12fps cuse i just made a quick fla for flash m the actual game is at 35...
-
i cant quite put my finger on it
but i would say since is a suppose to be a big battle between good and evil add a lil more chaos to it...if that makes sence.
-
okay this the code i ended up with after implenting one of your methods
var radians2:Number = 180/Math.PI;
var maxAng:Number = 89;
//this is the rotating speed that am trying to add
//var...
-
cool game coding wise
didnt enjoy it at all
its still missing that "fun factor"
-
bump!cuse i still cant find the answer anywhere
-
yah neither of the codes work they behave weird when i used your code
-
aaaahhhh my head hurts
and to think i use to be a math tutor in highschool
i couldnt see the answer to my problem in that thread
-
okay thanks didnt catch that one
now one more dilemma this is what i got so far.
i cant figure out at all how to adjust the rotating speed to give it a more natural feel to it. in other words i...
-
hmm...that worked...so i had the values of my maxAng backwards?!
-
the part thats not working is the one trying to stop the guy from making a full circle i want him to stop at 90 degrees. on the first code i got up there it works fine but thats with the keys. so...
-
okay so i got the guy to aim towards the mouse with this code. however i cant seen to find a way to set a max angle of 90 degrees to stop the guy from fully rotating when the mouse is beyong that...
-
yes put all np1 2 and 3 on the same layer and manually place the npcs in the order that you want just to see which is causing the depths problem
-
works like a charm thanks. i dont fully understand the sub array part or how come it works. but i understand the code enough to be able to resuse it for other things thanks
-
am trying to use this technique but i cant get it work...
http://www.flashnutz.com/2009/02/disable-1-or-all-buttons-in-flash/
edit:so yah i noticed the guy that provided the tutorial made a few...
-
of course buttonState is not an array, it is the function that holds the multidimentionalarray and the loop to cycle through it...
well if i can disable all of the the arrays there has to be a way...
-
this is the code am using to disable all the buttons on the three arrays
now i am trying to figure out how to disable only the array on _level0.
edit: oh god it doesnt work at all even with just...
-
not in english
choppy
and i dont get it...
|
Click Here to Expand Forum to Full Width
|