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Type: Posts; User: light_bringer77

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  1. Replies
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    Learn to Fly 3 kickstarter

    Hey guys,

    First off I'm sorry if this comes out as spammy to you, but I'm torn between posting all over the place and not polluting t like crazy.

    I've just recently launched a kickstarter...
  2. Just to make sure, you mean that the data sent to...

    Just to make sure, you mean that the data sent to server or the data sent into the game can be manipulated, right? Should I be concerned with this beyond people cheating in-game? Because it's pretty...
  3. Getting and storing data on server

    Hey everyone, just joined the forums.

    I'm a flash game developer, and for my next game I wanted to try and implement 2 things.

    1. I'd like to enable players to save their game data online,...
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    Hey! I have 4 people interested in the job but...

    Hey!

    I have 4 people interested in the job but very little have portfolios, and I couldn't find your website in your profile. You can PM me your email address and I'll send you a part of the intro...
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    Paid Animator Needed - Learn to Fly

    Hello everyone!

    I am working on the sequel to Learn to Fly, and thought it would take far less time. The game itself is nearly complete and should go up for sponsorship very soon, however I...
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    Mask acting strangely

    I am using a movieclip as a mask to apply an effect on notes scattered around the screen in one of my games, but I don't understand what is happening with it...

    Here, take a look:...
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    CS3 Ok messed around some more and found something I...

    Ok messed around some more and found something I don't understand.

    I am calling both the "this[xyz]= new Array()" and "delete this[xyz]" inside and MC, and I traced something for fun...

    When I...
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    CS3 Cannot Delete Arrays

    I am currently making a small game using a couple of arrays, which contain MCs.

    It goes like this:


    grid = new Array();
    for(i=0;i<array_length;i++){
    this["row"+i] = new Array();
    }
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    CS3 Inconsistent tweens...

    I am stuck with a problem that happens to me all the time using tweens. The last frame equals the change of the few last frames, or the frame before the last one has moved farther than the last.
    ...
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    CS3 But you can use pop to remove specific element by...

    But you can use pop to remove specific element by using

    array[index] = array.pop()

    And it might just be faster considering it doesn't have to re-sort the whole array since only two elements are...
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    CS3 Remove element from array

    Hi !

    I have an array used to track shots fired from a cannon, and when they hit the ground they are removed.

    I would like to know what is the most efficient way of finding and removing a...
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    CS3 Ok... Corrected the problem by moving all code...

    Ok...

    Corrected the problem by moving all code collision related at the very start of the frame, which means the frame gets refreshed before the tests, but also before correcting position, and...
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    CS3 Collision problem, please help !

    I'm currently making a platformer with someone else and we want the character to be able to slide along walls, much like megamanX.

    I have achieved it, and added camera effect to move along the...
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    .... Think I just found the solution... And...

    ....

    Think I just found the solution...
    And I'm felling kind of stupid right now...
    I was incrementing the file's name every time I updated, like GameName 0.04 and on...
    ....With the same name...
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    Losing shared objects on update

    Hi everyone !

    I just recently made an online game and was asked to implement saving features. Everything works fine but a single detail... When I update the swf (right now I have a new version...
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    Help with slopes and curves

    I am trying to make a small game much like "Shopping Cart Hero".

    In the same way, the player gains speed by going down a slope and then jumps. However I can't figure out how to make the player go...
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    That is the way I thought I'd do it, but I can't...

    That is the way I thought I'd do it, but I can't figure out how to make it work when the player adds towers...

    And lets say he adds a whole lot of them, wouldn't that mess up the path completly if...
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    A* and Dijkstra are both slow and very accurate,...

    A* and Dijkstra are both slow and very accurate, to what I have read around the web...

    But I am talking about 5-20 units serching path on a dynamic map with no terrain cost... so A* seems like a...
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    Need Fast pathfinder

    Hello !

    I am trying to make a simple "tower defense" game, where you put towers on a tile-based map to stop bad guys from going through.

    I tried understanding pathfinding from what I found on...
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    Just a simple bump...

    Just a simple bump...
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    206

    Just a simple bump...

    Just a simple bump...
  22. Replies
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    247

    Little sound delay problem

    I just made my first attempt with sound effects for a game, using actionscript to trigger it with sound.start() and everything works just fine when the sounds are distanced one from the other.

    The...
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    .draw on a group of movieclips

    Hey everyone,

    In a game I am making, I want bullets and missiles to leave a trail behind,
    so I'm using bitmapdata, drawing each bullet individually using matrix for them to appear in the right...
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    [F8] MovieClip to Bitmapdata

    Hey there.
    I've been looking all around the web to find a way to copy a movie clip to a bitmapdata with in its currentposition.

    Much like drawing the _root, but only part of it.

    I tried using...
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