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Type: Posts; User: DaZ
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Hehe, yep its funny to see all the old farts that are still active and that some accounts ( mine included) are older than my teenage kids now LOL
Time for a peruse me thinks, and see what i've...
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Morning All,
Been a while since ive been on, but ive returned to see what CS4 is all about.
I was going to put this in the Newbie Section but thought id keep it here in the AS3.
so apologies if...
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var myClips:MovieClip = new MovieClip();
the object type of variable you create, needs to be the same as the new object you create.
var myArray:Array = new Array();
var myHeight:Number = new...
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very nice indeed!
heh, its been a while since ive been on the flash scene, but i am way impressed by what ive been reading and looking at by everyone.
some very nice work, just be sure to keep...
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how have you gone about testing?
ok it works with the fireballs alone, and the mouse trails work ok, yes?
ignore hittest (rem out for time being)
does the water show on movie ok without hittest...
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i remember the days well lol , well im still alive :)
sorry bud dont have the fla file no more, as it was stored on a site that kinda went bust, and they deleted everything. old flash 5 too.
...
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what about trying to use return x; just to see if the function is feeding back values or not?
its been a while since ive been playing with actionscript so im probably a bit off topic here, ill...
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oh boy, this is frightening, lol seen the first one in the pictures all those moons ago :)
just about to take my kid to see it :) lookin forward to it
(btw, first post on flashkit for a couple...
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if you use that code it should work wherever the button is, this should work as you are specifying an absolute reference, rather than a relative one within the telltarget command, just change the...
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on (release) {
tellTarget (_root.MC1.MC2.MC3) {
gotoAndStop (_root.MC1.MC2.MC3._framenumber=3);
}
}
something like that should do it..
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yeah i suppose, never thought about it too much to be honest, its just that some things seem to start Bottom left, and others the T\left.
ah well, another one of those niggly questions of mine...
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i was just having a little think about a couple of daft things over a coffee this morning..
i know this must have been asked before but i cant find it..
all the versions of flash that ive...
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yeah no bother just shout or drop a mail, see what we can do :>
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as far as i can remember,
its just <% request.form("somevariable") %>
what about takin away the quotes from the target path in the load variables statement?
or just replace it with a 0...
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ive done something similar a while ago, but the way i done it was to call an asp page and have that do the work.
i havent got my original code handy but here a page that might help for this using...
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sorry if i was a little more awake yesterday i might have spotted it .....
the hit tests were fine, its just that the rest of my code was scrappy and thats how it never worked :>
sorry bout...
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yeah ive got this problem as well, i think its the same..
ive got a few horizontal wall objects names hwall1,hwall2,,,,hwall6
and the same for vertical walls, vwall1,,,, etc
ive put in a snip...
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Have a look at this,
http://www.actionscript.org/tutorials/intermediate/advanced_pathing/index.shtml
clip taken from page:
for (var j = 0; j<x; j++) {
_root["duplicate"+j]._xscale = 50;}
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are you getting any ASP errors?
does it work without the flash interface, ie, from an HTML based form?
if your getting some asp errors, is the default language on your server VBscript or...
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hi, i did have a page bookmarked but i cant seem to find it :<
but heres one that i found that might do the job.
http://www.dissymmetry.com/tutorials/FlashNav.html
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this probably wont solve your problem, ive never came accross it, but this is a handy thing i sometimes do just for testing.
i pick an MC that im using, and put this code in it;
like what...
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ah, sorry i was off on a completely different tangent there.
think ill need my chalk and slateboard, sounds pretty complicated :<
if no one has any ideas, ill have a wee look tonight see what i...
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yeah took me a while to figure that one out too, but i used it for a game i did, basically i took a max speed of say 5,
if the player was pointing right then the x speed would be 5, and the y...
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ahhhh,
thanks for clearing that up, that makes sense to me now :>
i was way of track with that then. i apologise.
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ive found that the goto and play scene command is not as friendly as it should be, instead of telling the movie to goto a scenename, use frame labels instead, this seems to work ok.
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