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Type: Posts; User: Giblaz
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Has anyone played around with this thing? It looks really, really good.
http://pushbuttonengine.com/
I've been looking at the API but I'm wondering if anyone has done anything with it and can...
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Aha! I was wondering what the tool for converting C/C++ to Flash VM bytecodes was...
With this knowledge in mind, I can finally begin work on porting the Lua VM to Flash so that I can write a...
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The way I usually do collision detection is I have a class that acts like a class registry for all objects that I want to perform collision detection against. Lets call this the "EntityManager". It...
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In Java, its possible to load embedded files in a jar by referring to their internal path (as a String) in the jar. Is this possible in Flash?
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Is is possible to compile the LUA interpreter C code into Flash Player VM bytecodes yet? I heard there was something that was making strides in this area but I haven't found anything on Google....
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There are two ways to handle it, like ImprisonedBride said. In an objects constructor, you could pass it a reference to the stage, as such.
package
{
import flash.display.Stage;
public...
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Also, try to cache (store in memory) as much information as possible, so it can be referenced at a later point in time. This will take up more memory, but will free more CPU cycles for the things...
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Let me put in a good word for Project Darkstar :)
It's open-source, licensed under the GPLv2, and after working with it directly for 7 weeks during my senior project at Sun Microsystems I can say...
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I know its been said a bunch of times in this thread already, but WOW. They didn't even bother to change the fonts :\
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Oh wow, much smoother. This is great work!
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I've been playing this game non-stop for the past several days. I finally beat the computer on Advanced yesterday without taking back any moves >_>
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Whats the point of saying these comments? You're obviously wrong since the Diablo games, and moreso Diablo 2, are widely accepted by both critics and fans alike as being some of the greatest dungeon...
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That's a really good suggestion. I can see why you're considered a guru on this subject :)
I'll be using that in my in my tile engine now >:}
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To be fair, I'm sure they have a LOT more that they've done, but they won't show it until its at least somewhat polished. Blizzard is very careful about these sort of things - they aren't one to...
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A somewhat simple and effective solution is to, before you move your character, do collision checks on every point from where they are to where they will end up, and if a collision is found between...
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This is the hardest game of chess I've ever played :|
The computer always makes me fall into insanely well planned out traps. Gawd, I don't see how anyone is having an easy time on this game...
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Those 3 are fine. ElectroTank has gotten pretty good reviews but I heard that its load capacity wasn't exactly stellar, although don't take my word for it. SmartFox is supposedly great for large...
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Tell me you've heard of XNA. The 360 is a billion times easier to make homebrew games on, and you even get to use an incredible programming language (C# really is awesome).
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You and I both pal. Has it really been that long since Flash 4? Gawd...
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Nice music :D
I liked it... very original gameplay too. I am a fan, and I usually am a very hard critic :)
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If you want something hardcore, check out Project DarkStar. Its Sun Microsystem's Enterprise Grade Distributed MMO Server - pretty complicated if you're a noobie but it is far and away the most...
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I'm currently doing some crazy Perl work with some large scale databases - its a pretty interesting job but I'm under NDA so I can't give away many details :(
My last job was working for Carat...
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He might be legitimately impressed?
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Yeah you're right.
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That's a very solid puzzle game. However, I'm not too much of a fan of endurance mode - if you hit one wall you bounce so far its basically game over. It seems like very extreme punishment for what...
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Are you talking about something like this? This is an old game demo I made - the AI will check if the player is attacking and if he/she is, will dodge by either jumping away (if far from the wall) or...
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