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Type: Posts; User: NetSpyder101
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Once I find the VC tutorial I'll post a link to it for you. If anyone wants to write a .jpg encoding algorithm that would be peachy. It would probably be easier to write an encoder for a .bmp...
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I was on the beta test team for the MX software package. A large reason it was released when it was (with known errors) was because the Flash Community as a whole requested it to be so. YOU, the...
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Here is a simple tracking formula you can use when programming games. It also allows you to simplify hitTests since you can just use an array of the different MCs and only perform hitTests on ones...
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There were a couple requests about using lineTo in order to draw a following line (like the old 45deg line trick)
http://perfectweb.org/Simple_Drag_Follow.html...
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part of the MC object -- if you look in the actionscript dictionary and search for "moveto" it will let you view all the related MC functions for on-the-fly drawing of lines and polygons.
Spyder
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Anyone made some changes to the .fla that improves/changes the way it interacts?
Just curious what we can do with a little paint program.
Spyder
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Anyone have any fractal generator code (AS) they'd be willing to share. I have several from VC, but it's a pain to port them all over (especially if other people have already written some).
Spyder
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yeah a comboBox element must exist before before it can be called. Normal wait time is 1 frame, but sometimes using embeded functions and passing the object to the second function after creating it...
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It will work fine as long as the proper codecs are installed and configured. A lot of PCs are unable to properly display Divx AVI files which will prevent a lot of people from using them within...
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moveto() and lineto()
Spyder
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To drag and drop frames -- click on it once and then your arrow cursor will change to have a little light box at the bottom right hand corner. If you then click on the frame again you can drag it.
...
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Subway --
Not to sound like a maroon, but would you e-mail me the .fla file so I can see exactly what you are talking about?
Just by looking at the code snippet everything appears to be correct...
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Here is a very basic fractal (often called the chaos game):
http://perfectweb.org/sierpinski.html
http://perfectweb.org/sierpinski.fla
I'll make a 3D version once I get back to work this...
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I took my VC tutorial site offline when I didn't have time to support it anymore. I can try to scrounge up an older copy of that tutorial if you'd like.
As for exporting it as a jpeg...I...
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if you have more than 3 options, you should ALWAYS use switch. It is less intensive on the processor as well as easy to read in case you distribute your .fla file.
Standard programming rules...
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Sure thing, it's a standard switch statement:
myVar = Math.ceil(Math.random()*5);
switch(myVar)
{
case 1:
trace ("case 1 tested true");
break;
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If you want the .fla --
http://perfectweb.org/drawing.fla
enjoy
Spyder
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It only asks permission if you are going to be going above the default limit for object size (100Kb).
Spyder
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If it helps any -- I can resolve your domain name -- but time out on all pings to you.
Spyder
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If you want to keep the button from displaying the handcursor, try putting this on the first frame of your main timeline:
Button.prototype.useHandCursor = false;
HTH,
Spyder
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Want to know how to use a sharedobject to write to the user's HDD for directly storing variables and other such things?
function setCookie()
{
_root.myCookie_so.data.strTest =...
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When you use the lineto function (whether you are using a fill, a gradient fill, or no fill at all), it doesn't take long for flash to hog up a lot of memory (we all remember the problems with...
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Since Flash is becoming insanely object oriented, you should make some slight adjustments to your coding style in order to take full advantage of this fact.
When you are creating names for your...
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Ok -- just because I was bored at work before leaving:
I've added in a small color palette and a size adjuster for painting. I'm happy to give the .fla to anyone who wants it.
Spyder
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This is a generic bit of code that is from a mouse tutorial I wrote for VC++. With some changes, it now works in Flash MX.
Just add this code to the first keyframe on your main movie timeline and...
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