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    i think i have the full version of flash; my...

    i think i have the full version of flash; my current version is: Flash 6.0 r25 ver.6.0.25.0
    but then i'm not so sure since i previously installed a trial version of flash before upgrading it to full.
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    well i'm currently using a P4 1.6GHz with 512M of...

    well i'm currently using a P4 1.6GHz with 512M of RAM and 40Gb HD using windows XP home edition, I don't know why it does it and I also found out if you have more than 2 layers it tends to do crash...
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    i have this one huge problem dealig with the way...

    i have this one huge problem dealig with the way flash mx edit the vector nodes, i'm currently working on my project with flash and the fla filesize is bot quite big; about 240kb.when i tried to...
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    i'm 50% through the game and i got this one...

    i'm 50% through the game and i got this one problem. I am making a shooters type game using the butamotion ship as the platform and i made the bullet using two(* *) asterisk like shaped object and...
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    it would be hard wouldn't it??

    I never studied the sin cos before so i don't have any idea how to make it work especially to combine it with actionscript. well it's just an option ..if cannot be done i may as well forget abt the...
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    thank you. the code did not work at first so i...

    thank you. the code did not work at first so i thought i must didi something wrong then i figured out that i had a play action before..so it is the problem..i guess. thanks a bunch.

    now for the...
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    ok i've done a simple collision detection and its...

    ok i've done a simple collision detection and its working, all i need to do is to make the AI movement, so far all i've got is they moving up, but what i really want to aproach is the ai move up and...
  8. Thread: how to do it.?

    by KYO99
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    thanks

    i use the second script cos it much less hazzle, i'm trying to approach the same effect n e way...thanks a lot.
  9. Thread: how to do it.?

    by KYO99
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    i got a mc the mc is a 7 frame by frame...

    i got a mc the mc is a 7 frame by frame animation, and i have a button that each time u press, it goes to the next frame.

    i put a variable in main timeline called "frame" and in the button i put...
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    i've played around for awhile and i got a...

    i've played around for awhile and i got a question i wanna ask you abt.
    where should i set all the keypress = 0? cos i try to set it in the main timeline and it does not work.
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    mad-sci i hope you still remember how i ask you a...

    mad-sci i hope you still remember how i ask you a question abt the character you made walk with in 1 of your games.
    http://savco.virtualave.net/table.htm

    well, i just made my character using your...
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    have you ever seen one of those tutorial made by...

    have you ever seen one of those tutorial made by flashjunkie
    http://www.flashkit.com/tutorials/ad_circle/tute_circlecollisions.shtml
    http://64.224.111.148/forum/fla/CircleCollisions/index.html
    ...
  13. Thread: Q for Xentor

    by KYO99
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    hummm...come to think though..it does not make it...

    hummm...come to think though..it does not make it more sophisticated if the enemy just go through each other, but i just need your help to implement the basic code for the angle detection in relation...
  14. Thread: Q for Xentor

    by KYO99
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    in depth explanation

    so far..i only managed to detect the random angle, no sin/cos or anything, but i think i got the sin/cos lookup table u mentioned.

    i put this on first frame of scene:

    Set Variable:...
  15. Thread: Q for Xentor

    by KYO99
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    ???

    i just don't get it, you actually have an open source of that movie in this site??
    i was asking for the formula more precisely the script for the angle detection.
  16. Thread: Q for Xentor

    by KYO99
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    xentor:

    did you look at your stuff at work just then?? i need to try implement it to a movieclip and i think you did the same with your pedestrians. i can't seem to initialize the angle from the start movie....
  17. Thread: Q for Xentor

    by KYO99
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    thx

    thanks for the info, let me know or post the formula by e-mail if you have the time at work, cheers.
  18. Thread: Q for Xentor

    by KYO99
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    i remembered seeing and playing your tank game,...

    i remembered seeing and playing your tank game, it's written here in this article http://www.flashkit.com/board/showthread.php?threadid=9460

    i would like to know how you make the pedestrians going...
  19. flashguru..again

    i just notice from your script in the variable window when i test the movie..instead of putting

    "_level0/ant"&loopcount (suppose to put as ant1..ant2..etc)

    it does put the variable "bugx" and...
  20. flashguru

    I just fix my script and put yours in, but when i test the movie and check the variables, it turns out that the loopcount variables =5 and it does not want to include ant number1 and 2, so i just...
  21. in stage i got 2 mc positioned differently.the mc...

    in stage i got 2 mc positioned differently.the mc using the same movieclip with different instances, let's called it ant so there's ant1 and ant2 and the name of the mc is ants. inside mc ants, i...
  22. hummm...but I don't think it's possible in...

    hummm...but I don't think it's possible in graphical way to move it to upper left corner..since he is HOLDING the gun..so it has to be inside the hand..any other solution to this?oh..btw he's holding...
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    jdnas

    you could send me the fla via email or contact me through ICQ thanks for your help!
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    mad-sci

    wow that's a great knight animation u got there..i was just curious how to do it..at the moment i have both static graphic and animation of the guy walking from up down left right view. and i tried...
  25. ok..here's a brief explanation..I want to detect...

    ok..here's a brief explanation..I want to detect a collision between a movieclip in the main scene and a movieclip inside a movieclip.
    the movieclip is the player and inside there's another moviclip...
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