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Type: Posts; User: nyls
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hello, Im building an app wich loads FLIX movies (F5)..
My stop button says : gotoAnd Stop(1) .. (simple)
It goes to frame1, but the movie-image shows whats on the frame were it stopped. (with an...
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nope, this is the normal way to do it ...
gr. Nyls
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I think exporting before first frame is most of the time used for components/objects etc .. But I can't tell you the detail because I didn't take a look yet ...(will be)
Can't you load in the...
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OK a quick look at you're code and
the line mc's are all on the same dpth 1 so they will delete each other
_root.createEmptyMovieClip("line"+x, 1);
goodluck Nyls
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Well you can use Wildform FLIX to compress to a SWF format ..( http://www.wildform.com ) .. I used it a couple of time to compress video and it worked nicely for me .. you can import mpeg, avi, mov...
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what are ??
what doe this mean ??
1. there is no frame 0 but assuming you mean frame 1 .. why can't it go beyond frame 1 .. you can start you're main movie whenever you want can't you...
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Hello,
You can use flash for a ticker at the front-end (client-side) .. but the nice thing of a counter/ticker is that it stores the tickerdata on a server somewere..!! You use a serverside script...
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If the page is embedded in html you can fairly easy, talk to flash with Javascript.. check out moock: http://www.moock.org/webdesign/flash/fscommand/index.html
only problem not working in NS .. ...
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so does it work or not ??
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load the xml and parse it
.. maybe you should read a book, look at a tutorial or get a movie from the movie-sections ..
Lot's of documentation on the subject ..
gr. Nyls
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OK.. when I read you're code it should work , this is nothing extraordinary .. check if youre instance "guys2" is properly named ..
or
>>Maybe try making another button >> with this code ...
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Normally when you load in a movie it loads in at normal size , so 100%
.. maybe you sized the container were you load the second movie in ?? when that's sized the movie wich is loaded into that...
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- I'm sorry but it works like you describe it is supposed to work ??
nYLS
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you're very welcome .. l8er
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yeps .. how did you know ??
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no that's not the way ..
You have to split the actions.. POST and GET is the method on how the variables are send .. has nothing todo with an movieclip so :
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you have to try it!! instead of saying 'doesn't work' ..
when I import a sound >> in the Library set the linkage to export to actionscript>> name "click" the script works fine ..
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Something like this !
unloadMovie("_level10");
gr. Nyls
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sorry not play but start
mySound = new Sound();
mySound.attachSound("click")
this.onMouseDown = function(){
mySound.start()
}
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in the LIB import a sound and set linkage forexample: click
in root on frame 1
mousesound = new Sound();
mousesound.attachSound("click")
this.onMouseDown = function(){...
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export from illustrator as SWF !!
then import into MX
Nyls
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OK .. here what to do to see it work :
make a new movie
paste the code on frame 1 >> no artwork on frame 1 >> make a frame with label Finish ... maybe 10
OK dump on a frame (11) a lot of...
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well just load in the slides as you need them (jpg's or swf's)..
make a new array , fill the array
->then make a load function and put it in root
-> put on you're buttons to increase or...
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you mean a preloader in a swf file well ..
put only this on frame 1 ->
init = false;
onEnterFrame = function(){
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It's hard to say looking at this code .. why don't you put this code in a function in _root:
var imagethumb=0
function loadTumbs(){
trace("imagethumb:"+imagethumb)
for (i=1; i<4;...
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