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Type: Posts; User: Dominicaninja
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I haven't used AS2, but I think what you want to do is make a function in your cat class (with the same name) that overrides the function in animal class (may need a special keyword like virtual when...
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Try a C# game programming board. That's what I would do. This board is for Flash games.
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Awesome graphics from what I saw so far. I'm interested in trying this out more. For an early battle, it is a bit too hard I would say though. Those waves of blobs are tough. Maybe if healing...
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Hmm... sounds mathy. I'll pass, but thanks for the link.
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How about null? The "" should work though, I think.
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Wow lostguru, you've started up quite the debate, involuntarily most likely! But if it weren't for this, I probably never even would of known about the original game.
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What's a neural network? :yikes: *gasps heard around the room
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Yea that AI sounds interesting. That's actually what I'm trying to do with a game I'm working on right now, minus the "shoot player out of the air if jump too much" part. There's no Flash version...
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Those graphics will definitely attract people to play it. I have to agree with Willoughby, story counts big time in an RPG. My personal favorite is still Chrono Trigger and I would have to say a...
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That sounds like a nightmare! Sometimes I seriously think that some of these companies don't even play through their game before releasing it.
Anyone know of any Flash games with AI not...
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From the Knowledgebase:
http://www.flashkit.com/board/showthread.php?threadid=389104&perpage=20&pagenumber=1
Check out the Knowledgebase whenever you have a question. Lots of times someone else...
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To add to what Ray Beez said, the game designer is also usually the one who writes and prepares all documentation for the game. Level design, Game Design documents, state diagrams, etc. There's a...
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Tonypa: I played your StarRunner game. I love the graphics and simplicity of it. I didn't get far enough to see the enemies that fly and drop bombs though, but I did get killed by the ladder...
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Hehe, yea I think you described just about every platformer AI in a nutshell. Funny how even with similar AI, all these games were still fun in a different way. I think it's all in the way its...
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Why don't you just make two strings in the _root that store the fighter names, one for each fighter? When the fight starts, for both movieclips, go to the frame that has the name of that fighter. ...
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I finally got a chance to try out N. Yea those flying security bots, or whatever they are, can be a pain but in a good way since it's not too hard to avoid them.
Tonypa: I gotta check out your...
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Haha, actually I've seen that in a few games. Robocop Vs. Terminator first level. Those little bullets are easily outwalkable (robocop is not much of a runner). Good stuff. Keep 'em coming.
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Same here hehe. I think I found it (used google), a ninja that runs around collecting coins and the environment seemed to be randomized? I still haven't gotten around to playing it since I forgot...
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Hi all, I'd like to hear the types of AI that people have seen in platform games over the years. When you list one, try to mention the game where you have seen this AI. I think a list like this can...
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I got 86. I like it. It pleases the explosion-lover in me.
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Wow, that IS hard. Kinda reminds me of the picture puzzles in Wind Waker, except I could solve those.
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Yea, that's actually what I meant. Stylized physics is probably more appealing to look at and play with in a game. I agree about Burnout as well, I find that more fun than some other "realistic...
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Apparently Flashkit doesn't automatically word-wrap code segments, so your long comment made the post huge.
I agree, you should go simpler. Choose your own adventure doesn't need four...
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Players could strategize ways to get more food then the other ant clan (if there is one). There could be different types of ants with different abilities. Or you can give orders to certain ants to...
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Also, if you can add physics to your game (depending on the game), the graphics will stand out that much more. Imagine a realistic-looking car game without physics. Not very realistic anymore huh? ...
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