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Type: Posts; User: kay_siegert

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  1. Replies
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    photoshop / lens flare

    hi@all,

    i want to save one of the lens flares as a transparent png (24bit+alpha) but all my attempts failed. does anybody know how to realize this?

    thanks,
    k.
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    sound loop categories

    i tried to get a list of sound loops from the category "loud". neither the flashtrak console plays the loop nor the wav file can´t be found by the system.

    the same happend when i tried to get a...
  3. Re: variable looking for array content, array looking for another array...

    why don´t you store the index of the combo instead of the whole combo array:

    actual_combo = 2;



    combo_array = new Array();
    combo_array[0] = ["down", "forward", "forward"];
    combo_array[1]...
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    me too ;) k.

    me too ;)

    k.
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    yippie ... i did all 18 levels :D k. ;)

    yippie ... i did all 18 levels :D
    k. ;)
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    i really love your game but i´m stuck in level...

    i really love your game but i´m stuck in level 4.
    what if you would add a hint function?
    kay ;)
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    Re: pixelBoy series > first release

    ... looks very original - congrats ;)



    :D yeah, i know that



    it was running fine on my machine (PIII 500 MHz, 256 RAM) - no slowing down.
    i think it´s a bit too heavy at the beginning -...
  8. every library item will be exported to the first...

    every library item will be exported to the first frame. so your movie is loading the whole mp3 first.

    what you could do is:

    make an extra swf that contains the mp3 and some functions to...
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    on(release){ loadMovie("foo.swf",...

    on(release){
    loadMovie("foo.swf", _root.mc.dropzone);
    }

    of course there shouldn´t be a foo.swf ;)
    k.
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    myNumber = Number(mostRecent);...

    myNumber = Number(mostRecent);
    trace(myNumber.valueOf());

    do you have any mc on stage with the name "mostRecent" ?
    k.
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    have you tried to list variables when testing...

    have you tried to list variables when testing your movie

    CTRL + ALT +V

    k.
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    loadVariables("mostrecent.php", this); not ...

    loadVariables("mostrecent.php", this);

    not

    loadVariables("mostrecent.php", _this);

    and of course trace(this.mostRecent);

    k.
  13. i use to tell each duplicated tile which line...

    i use to tell each duplicated tile which line (i), which field (j) it is and what depth it has:

    for(i=0;i<10;i++){
    for(j=0;j<10;j++){
    board.attachMovie("tileDummy", "t_"+i+"_"+j, ++d);
    ......
  14. when you attach the tile tell each tile its...

    when you attach the tile tell each tile its depth:

    ...
    for(j=0;j<10;j++){
    board.attachMovie("tileDummy", "t_"+i+"_"+j, ++d);
    // ... setting the coordinates
    board["t_"+i+"_"+j].myDepth=d;
    }...
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    what you could do is: attach each character a mc...

    what you could do is:
    attach each character a mc called "hitArea". see attachment!

    the hittest:



    for(i in _root.mcWithCharacters){
    ...
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    http://www.genable.com/aso/ genable provides...

    http://www.genable.com/aso/

    genable provides an as obfuscator - i tried it on one of my games and no as viewer worked on my swf files. it´s great.

    k. ;)
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    musicman: yes that´s true. didn´t think of...

    musicman: yes that´s true. didn´t think of that.

    check this one just one line of code and you get the html url.
    (i don´t know if all browsers support this method)

    make sure you name your...
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    if(_root._url ==...

    if(_root._url == "http://www.myhost.com/myswffolder/myswf.swf"){
    // do something ...
    }else{
    // do nothing ...
    }


    k. ;)
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    trace(_root._url); k. ;)

    trace(_root._url);

    k. ;)
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    YEAH :D reminds me of golden-age-cartoons....

    YEAH :D
    reminds me of golden-age-cartoons.
    simple and fine.

    k. ;)
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    :O i´m not a fan of this game genre but it...

    :O i´m not a fan of this game genre but it definitely kicks ass. very amazing.

    k. ;)
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    wow :O very impressive. works great. a bit faster...

    wow :O very impressive. works great. a bit faster shoots would be cool.
    k.
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    i have an array of all clowns on stage. each...

    i have an array of all clowns on stage.
    each item checks if it hits a clown - so actually are the items picking up the clowns :D

    for example:

    onClipEvent(enterFrame){
    for(var...
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    mbenney: first i added all bullets to an extra...

    mbenney: first i added all bullets to an extra layer. the next day i couldn´t remember why i did that. thanks mbenney - now i remember :D

    waterwarlock: i will not hand out the .fla with all...
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    :D it´s not german - believe me k.

    :D it´s not german - believe me
    k.
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