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Type: Posts; User: IMS
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I am building a debugger tool that I launch in a seperate html file. I know how to send information from the course html to the debugger html.
I currently had the swf load right in the course so I...
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I found a workaround, not an easy one but it works.
basically in every swf I put this code and just changed the string to match the name of the swf file.
_level0.statusLoad =...
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I have an issue that I can not resolve. I have a flash file that is player 7 as 1.0. I am calling an actionscript function but it is being ingnored in IE6.
basically the code is this"
...
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I am working on a massive project that was built by someone else. I am wondering if there is a way to trace what levels are being used and what the file loaded into that level is?
Not sure if this...
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is the animation a movieclip on frame 2, or does it start on frame 2 to like say end on frame 20? without seeing it, my only answer woiuld be that you are telling the movie to go to and STOP on...
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simplified:
var arMyImages = new Array('dog.jpg','cat.jpg','bird.jpg','mouse.jpg','monkey.jpg');
var iShowImage = 0;
var iTotalImage = arMyImages.length - 1;
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try this:
var objPokerXml = new XML();
var arPokerDates = new Array();
objPokerXml.ignoreWhite = true;
objPokerXml.onLoad = function(success) {
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What does your XML look like?
IMS
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There is a better way, but I figured this would make it a little easier to understand
update:
var sDaveEntered = false;
var sKoit = false;
var sPenguins = false;
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In IE 7 I get a runtime error of an invalid character. the page is white
In firefox, I get a typeError of an udefined object. but the page does load.
You might have to post more code, it's hard...
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looks like on frame one, you accidentally removed your listener:
Selection.setFocus("Code");
keyWatch = new Object();
Key.addListener(keyWatch);
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Final lesson for the day:
put this code in frame 2, looks like yours except for a couple of trace()'s and if/else if, also put the if/else if in a function.
//check which buttons should be...
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second item:
frame 2:
your listener sends your playhead to the "open" frame, which will play to the code under the "openmenu" label. once you are at this code, your "if" statements will run, most...
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here is the first problem:
frame 2:
this.onEnterFrame = function() {
keyWatch.onKeyDown = function(){
if(Key.getCode() == 13 || Key.getCode() == 112){
trace('Codey: '+ Codey);
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I don't even know where to start.
1. frame 2: your "if" statements will run as soon as you enter this frame. They won't run again unless we leave the frame and then come back. so they are really...
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try:
button code
on (release) {
_root.myText = _root.myInput_txt.text;
trace('myText:'+_root.myText);
if (_root.myText == "Expulsion" || _root.myText == "expulsion" || _root.myText ==...
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Actually, now that I think about it. you might have to disable the button to get it to stay where you put it. If you roll out or over the button, it is going to go to those states
It's hard to...
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revised grade user function:
function gradeUser() {
// Report that we're about to grade the quiz in the Output window.
trace("Quiz complete. Now grading...");
// Create a local...
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try:
this.gotoAndStop("a");
IMS
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you would want to check if both keys are down first, then one key. The other way around, it will always fire the single key, because it is down. try:
if (Key.isDown(85) && Key.isDown(95)) {...
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in a simple form:
var iTotalObjects = 10;//root timeline
var iObjectsClicked = 0;
myButton_1.onRelease = function() {
//your button code
_root.iObjectsClicked++;
fnCheckObjects();
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So on click you want your button clip to go to a specific frame?
I can't open your page.
IMS
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You need to give your clips instance names.
In the properties inspector right under the object type is a field. <instance Name> you need to put the name of the object in there. ie: for the left...
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You can make the loaded a large button to cover the stage and set handcursor to false. That will kill all buttons underneath it. then just put your new buttons on top. Using enabled is the better way...
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