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  1. Replies
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    - Push - 8Bitboy is redux....

    - Push -

    8Bitboy is redux.
    http://8bitboy.popforge.de

    Furthermore we opened the sources:
    http://popforge.googlecode.com

    We added tons of new features:
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    I have to add this one...

    I have to add this one, which provides a simple config.xml, where you create different rooms in your 'vr-world' using hotspots to navigate, even to external URLs. It has unfortunately a smaller...
  3. All angles must be 90 degrees in a rectangle by...

    All angles must be 90 degrees in a rectangle by definition. So you can just use the dot-product to detect if your point set is a rectangle.

    Loop through all points and compute vector P[i-1], P[i]...
  4. It still works in AS3 as well. var o:...

    It still works in AS3 as well.



    var o: Object = { name: 'Object' };

    trace( o['name'] ); // Object
  5. you have to initialize every entry as an Array as...

    you have to initialize every entry as an Array as well.



    var scores:Array = Array();
    scores[0] = new Array();
    scores[1] = new Array();
    // ans so on...
  6. No. This is not possible. Even they are ugly...

    No. This is not possible. Even they are ugly workarounds including an AS file into another.
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    Before I forget... make sure that you update...

    Before I forget...

    make sure that you update the .actionScriptProperties in the example or use the flex enviroment to link to the library.

    @Cimmerian:
    This isn't 'random music'. Browse this...
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    Hey there! Unfortunately we are both very busy...

    Hey there!

    Unfortunately we are both very busy and neglected our cute player.

    After all I decided today after reading this thread to spend some hours to extract all the essential sources to a...
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    I think I missed the target :) But you can...

    I think I missed the target :)

    But you can simply take the Y-coordinate. If Y=0 is the ground, than the Y-coordinates of any object is its height.
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    Set z=0 than you get: scaleRatio = focalAngle...

    Set z=0 than you get:

    scaleRatio = focalAngle / focalLength

    Rearrange:

    x3d = focalLength / focalAngle * x2d
    y3d = focalLength / focalAngle * y2d

    untested...
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    If you can embed a Flash9-SWF in a...

    If you can embed a Flash9-SWF in a Flash8-project..., try this one:

    http://blog.andre-michelle.com/cubicvr
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    public function getPoint( t: Number ): Vector...

    public function getPoint( t: Number ): Vector
    {
    //-- x(t), y(t)
    return new Vector
    (
    ( 1 - t ) * ( 1 - t ) * x0 + 2 * t * ( 1 - t ) * x1 + t * t * x2,
    ( 1 - t ) * ( 1 - t ) *...
  13. The source are public for a long time....

    The source are public for a long time.
    http://blog.andre-michelle.com/2005/flash8-sourcecodes

    They contain the 3d stuff and the naturalFX as well.
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    here is a small bugfix - did you find it ? :) ...

    here is a small bugfix - did you find it ? :)

    http://trashcan.andre-michelle.com/fla_unsorted/constrain.polygon.com.swf
    http://trashcan.andre-michelle.com/fla_unsorted/constrain.polygon.com.fla
    ...
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    Is this, what you are searching for ? ...

    Is this, what you are searching for ?

    http://trashcan.andre-michelle.com/fla_unsorted/zip/constrain.zip

    try the 'com' version. for convex polygons only.
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    Stop your default movment by checking the...

    Stop your default movment by checking the distance to the target.

    var dx: Number = targetX - myX;
    var dy: Number = targetY - myY;
    var distance: Number = Math.sqrt( dx * dx + dy * dy );

    if(...
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    I found a lot of Errors. The best way to get the...

    I found a lot of Errors. The best way to get the bugs, is to comment code out, untill no error message is been thrown. Then go backwards.

    So here some suggestions:

    public var sun:MovieClip =...
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    What about this ? http://lab.andre-michelle.com...

    What about this ?
    http://lab.andre-michelle.com : fl7: velocity > cables
    sources included here: http://gamepackage.org (packages download still available)
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    Math.atan returns an angle by a given Number...

    Math.atan returns an angle by a given Number (dy/dx).
    Math.atan2 provides 2 parameters as dy, dx - where dx can be zero, which is not allowed to divide by in mathematic context.
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    Unfortunately it is in german and a kind of...

    Unfortunately it is in german and a kind of obsolete, but it provides source codes, where you can find some basics.

    http://session.andre-michelle.com/flashconference_s04
  21. from online to local: LC = new...

    from online to local:



    LC = new LocalConnection();
    LC.send("localhost:lc_name", "onAlert", "message" );

    from local to online:
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    Very nice, Strille. One point: Most people...

    Very nice, Strille.

    One point:
    Most people have different notions about the directions in iso. I see, you can switch the buttons, but I cannot see, what results I will get. Perhaps you can take a...
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    I'm currently sorting all the things you need to...

    I'm currently sorting all the things you need to work with such an engine. I have watched the havok structure and I like the API very much. It could be done in Flash also.

    So, I'm very busy in...
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    You got this behavior when bodies jump to the...

    You got this behavior when bodies jump to the other site of the screen and the place is occupied. There are forced to the visible area. I think in the next step there should be simple walls to avoid...
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    rigidbody physics

    hi,


    i'm just developing a rigidbody simulation kit in AS2. Today I got the first positive results and I just want to post them here.
    The next step is making a solid framework to handle complete...
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