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Type: Posts; User: AndreMichelle
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8Bitboy is redux.
http://8bitboy.popforge.de
Furthermore we opened the sources:
http://popforge.googlecode.com
We added tons of new features:
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I have to add this one, which provides a simple config.xml, where you create different rooms in your 'vr-world' using hotspots to navigate, even to external URLs. It has unfortunately a smaller...
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All angles must be 90 degrees in a rectangle by definition. So you can just use the dot-product to detect if your point set is a rectangle.
Loop through all points and compute vector P[i-1], P[i]...
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It still works in AS3 as well.
var o: Object = { name: 'Object' };
trace( o['name'] ); // Object
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you have to initialize every entry as an Array as well.
var scores:Array = Array();
scores[0] = new Array();
scores[1] = new Array();
// ans so on...
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No. This is not possible. Even they are ugly workarounds including an AS file into another.
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Before I forget...
make sure that you update the .actionScriptProperties in the example or use the flex enviroment to link to the library.
@Cimmerian:
This isn't 'random music'. Browse this...
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Hey there!
Unfortunately we are both very busy and neglected our cute player.
After all I decided today after reading this thread to spend some hours to extract all the essential sources to a...
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I think I missed the target :)
But you can simply take the Y-coordinate. If Y=0 is the ground, than the Y-coordinates of any object is its height.
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Set z=0 than you get:
scaleRatio = focalAngle / focalLength
Rearrange:
x3d = focalLength / focalAngle * x2d
y3d = focalLength / focalAngle * y2d
untested...
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If you can embed a Flash9-SWF in a Flash8-project..., try this one:
http://blog.andre-michelle.com/cubicvr
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public function getPoint( t: Number ): Vector
{
//-- x(t), y(t)
return new Vector
(
( 1 - t ) * ( 1 - t ) * x0 + 2 * t * ( 1 - t ) * x1 + t * t * x2,
( 1 - t ) * ( 1 - t ) *...
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The source are public for a long time.
http://blog.andre-michelle.com/2005/flash8-sourcecodes
They contain the 3d stuff and the naturalFX as well.
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here is a small bugfix - did you find it ? :)
http://trashcan.andre-michelle.com/fla_unsorted/constrain.polygon.com.swf
http://trashcan.andre-michelle.com/fla_unsorted/constrain.polygon.com.fla
...
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Is this, what you are searching for ?
http://trashcan.andre-michelle.com/fla_unsorted/zip/constrain.zip
try the 'com' version. for convex polygons only.
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Stop your default movment by checking the distance to the target.
var dx: Number = targetX - myX;
var dy: Number = targetY - myY;
var distance: Number = Math.sqrt( dx * dx + dy * dy );
if(...
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I found a lot of Errors. The best way to get the bugs, is to comment code out, untill no error message is been thrown. Then go backwards.
So here some suggestions:
public var sun:MovieClip =...
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What about this ?
http://lab.andre-michelle.com : fl7: velocity > cables
sources included here: http://gamepackage.org (packages download still available)
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Math.atan returns an angle by a given Number (dy/dx).
Math.atan2 provides 2 parameters as dy, dx - where dx can be zero, which is not allowed to divide by in mathematic context.
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Unfortunately it is in german and a kind of obsolete, but it provides source codes, where you can find some basics.
http://session.andre-michelle.com/flashconference_s04
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from online to local:
LC = new LocalConnection();
LC.send("localhost:lc_name", "onAlert", "message" );
from local to online:
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Very nice, Strille.
One point:
Most people have different notions about the directions in iso. I see, you can switch the buttons, but I cannot see, what results I will get. Perhaps you can take a...
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I'm currently sorting all the things you need to work with such an engine. I have watched the havok structure and I like the API very much. It could be done in Flash also.
So, I'm very busy in...
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You got this behavior when bodies jump to the other site of the screen and the place is occupied. There are forced to the visible area. I think in the next step there should be simple walls to avoid...
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hi,
i'm just developing a rigidbody simulation kit in AS2. Today I got the first positive results and I just want to post them here.
The next step is making a solid framework to handle complete...
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