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hi flaber,
I think I'm speaking for many flashers here, it all depends what kind of game are you and your friend are planning to make :)
and personally I find tile-based much better in planning...
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Wow Tonypa, thanks, that makes ALOT more sense now! :) Sorry for this late reply, I wanted to make sure I understand your codes first incase if there are any questions :)
Just a minor thing...
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Hi Tonypa,
so does this mean within each tile there are a given property in 'steps' when you set up the map? I'm kinda confused :confused: , can you please clarify how the map is organized? ...
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hi tonypa, those are pretty nice URLs you've got there! I think I sort of get the idea of Breadth-first-search now, but I'm not too sure how do you exactly put that to work, especially when u said:...
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thats exactly what I want to do Tonypa! :)
did u try a more complex map and see if it worked smoothly? unfortunately i spent alooooong time on mine and I couldn't find a sucessful path... when I...
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Hi d3s_inc,
Thanks for replying! :)
It's tile based, basically I've got a map worked out, clicking will suppose generate an area of available placements, but can't get what I want since right...
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Hi all,
Does anybody still remember those good old tactic rpg games back to the Super Nintendo era? With user vs. computer in moving up army turn by turn and try to beat the heck of the opponent?...
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Hi all, I'm quite new to strings and stuff~ I've checked out the tutorials, but can't help but wonder if there are easier ways to search for certain character through a string of nums and letters? ...
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hey all,
As I'm experimenting and sadly still a newbie in tile based games, I was wondering if having a several Main functions that are universal to every MC would enhance the speed of frame rate,...
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Thanks PrED32, but that didn't work out, 'cos now it jumps into the ground which I can't even move around... is this the same approach that you use, or do you have a better one? :)
anyways, this...
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I'm working on a tileBased platform, and I'm having trouble with my MC landing perfectly onto the ground, 'cos right now it's either going through it, or sort of shaking up and down... and I saw...
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well, I'm no expert, but I think maybe you should use another number or variable for where you want to locate your MCs :)
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hm... maybe you need to move the hair down a little too, 'cos you can see too much forehead~ sorry, should have mentioned that earlier! :)
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yep, I like the first one better... and maybe for the second one, you want the eyes and the mouth to be a little lower (as it would show his face wouldn't look as it's tilted), 'cos right now this...
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what did you mean about the music?
well, as long as you set the variable
_root.addscore = false;
only when the teacher askes a question, and you pressed it right (of course you'll have to...
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say
if (Key.isDown(Key.RIGHT) && _root.addscore!= true){
_root.score += 50;
_root.addscore = true;
}
and make sure when the teacher asks another question, set the _root.addscore back...
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haha, yeh, but then you might need bigger dents and explosions when they hit the ground~
(maybe you can add babies that you'll earn more points, and obstacles that'll decrease points :) )
btw,...
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hey Marmotte,
your game reminds me of my "Save jimmy" type games, it's a little something I've been working on :)
http://sunnybenny.dhs.org/benny/bubble.html
others are in here if you are...
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Because I was wondering why there is a red frame for the limit, I didn't know you put it just for this specific file, I thought even for your website every single tree's hitTest would have that~ :)...
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sorry, though I'm not the one who asked for the file, but just wondering~ was the bullets meant to make dents on the ground?
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sorry Marmotte, I forgot to ask you~
Can you tell me the reason why the "limit" MC has a frame? I know it's for hitTests, but why does it need the frame around it?
:) sorry, I know you...
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So there are certain frame rates that are certainly better for flash?
Yeh, thats why I really want to gather as much informations as I can before I start, so it'll take less time to think when I...
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Did you do all the codings and graphics yourself? it is really really good!:):):)
Oh, I noticed that the overall speed slows down sometimes, any reasons for that? I mean i know that more trees...
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lol, wow, can't believe I played it for such a long time, a game as simple as that, hard to believe it's so much fun, Awesome Howard!~ :)
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Although that is Art based, but it seems really neat, and everything works really well! But I can't download the file, something wrong with the connection, can you email it to me or tell me where...
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