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Type: Posts; User: Thomas Aquinas
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Let's do the time warp again!
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Looks like you put a lot of effort/love into this.
Unfortunately, I couldn't understand how to play it quick enough (and the tutorial just annoyed me, so I skipped too much of it :crazy:) and only...
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Futuristic classes could be;
Technicians (build, fix, technical proficiency)
Medics
Soldiers (strong, technical proficiency)
Mutated (psi powers or whatnot)
Con-man (persuasion, speech craft)...
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Personally, I'm of the opposite view on it being slow and unreliable. I have a crappy g4 mac laptop (867mhz,512ram,osx10.5,ff3.0), that struggles with the most basic flash games and animations, yet...
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After messing around for WAY too long, I got the player doing the worm. Now thats classy.
Cool physics, not sure how this could ever be a game though.. even though its kinda fun on its own.
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My system is to create frequency arrays for all the letters that the game throws at the player... e.g.
TileSetup1 = new Array("M", "E", "I", "T", "A", "O");
TileSetup2 = new Array("M", "E",...
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Location: The Machine
Activity: Production
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This is my basic design document for a game I was never going to make.
There are a few ideas from some old 80's sci-fi short story I read. It outlines the basics of my hacking system and story.
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I'm currently working on a simple single point perspective tile engine. At its widest display point my screen is only 9 tiles wide, requiring 9 versions of each object, with 2 point perspective that...
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Better than most throwing games in this style, but I still don't really think it works perfectly (in concept). Sure you have the long view down the bottom, but the strategy aspect is still...
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I think you've chosen the wrong job.
The Champ Philosophy, as applied to gaming;
We need games. Hell, I need games. I'm a mess without games. I miss games so damn much. I miss being with games,...
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G'day, nice work everybody. I love seeing these wip threads, its nice to see where everyone elses heads are at.
These two games aren't wip, but close. This week was a big week for me, I put out...
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Sweet graphics, love the UI especially.
I got a bit of that, but it wasn't too bad ;)
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This project is beyond me, but I'd love to comment on your art style.
I can see basically were everfornever is coming from, but I can also see something in your graphics that got me kind of...
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I'm not an xml pro, but I believe you need to use an xml parser to perform advanced xml functions like that. Ive never used one, and only ever done pretty basic xml stuff...
But, I have used a...
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I used to be a major halo fan, growing up playing the Marathon series, I was very surprised to find my favorite mac game series had been continued, first on the pc (pushing it), then only on...
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I was thinking about this last night, and all of a sudden I was drawing arms, dunno if you want them (they're not perfect, but with some work), but they might at least be a good example.
I fixed...
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Ive messed around with 3D games a bit, and have some tips you may find useful.
Just to clarify,
Your going to need a few animations right? For the arms and hands to seem even semi-realistic...
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I also have the buttons bug, start button no worky
no buttons work at all, even the pencil farm links wont work...
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At first it was really chunky and unresponsive, then it started to get smoother and smoother, after about 3-4 minutes it was running sweet. No idea of the fps I got (I didn't see a frame rate meter...
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I like number 1, the proportions are more interesting, though the details are a little fuzzy. I think the animations for number 1 would be alot more interesting. (with the exaggerated proportions...
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Hi,
Ive never seen the kind of syntax your using, in fact im not even sure 'On (Key: <Down>)" is even actionscript.
Usually when im working with key downs I use something like this:
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Thanks for the links, some great insights in there.
*Skulks off to write up global domination plans...
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Nice game, tasty presentation!
Only suggestion I have is to skip the first level, one 'testing the water' level is more than enough if you ask me.
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