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Type: Posts; User: brentW505
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Wow this is an old thread!
I'd post a new thread elsewhere about that.. Someone I'm sure has created a class for it too. Never done that.
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I'm have the same problem still. Same basic thing going on, different script though.. don't think I ever solved this.
Anyone have any idea why the completeListener may not be getting called?
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that's weird.. I try it and the only handlers that give output are the selectHandler, and the progressHandler... >.<
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I'm basing this off of the example in the help, but it doesn't seem to be working right. It will show the progress, and it'll even show up till the bytesLoaded = bytesTotal.. but it won't call the...
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K well, I fixed it.. Instead of having a for() loop load each file together, I made a function to load each file and wait until it's finished to start loading the next.. seems to work.
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why did that work on my comp and not online then?
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ahh, you are amazing! it worked!...
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within the complete listener, or before?... I'll try, but it doesn't even seem to use the complete listener..
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I'm using this:
var _image:Bitmap = Bitmap(e.target.content);
container.addChild(_image);
The weird thing is, it works on my computer, but not on the server, even though Safari shows the...
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I'm trying to load a jpg from youtube.com. I load if from my computer, it works.. load it online, doesn't. And it doesn't give me any errors or anything. The completeListener is not working! Is...
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Tried the htaccess, didn't do anything. and it shouldn't be the filesize, since I was able to upload 2mb photos, the large batches, where I was having problems was with about 20+ photos around 300k...
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OK, I'm making a system to upload photos to a gallery. I'm using filereference, and it's working alright. I can upload like 20 files fine sometimes.. but when I do like 50, it starts giving me...
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I have the photos load from external files..
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Thanks, I took those out.. same thing...
When you test an swf like that should it give you that error?.. it doesn't seem like there's even any other way to write this:
var loader:Loader;...
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These errors are only coming up when I press ctrl+enter twice in flash.. And I'm assuming this is the problem..
I tried just using this to simplify it, and got the error when I press ctrl+enter...
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OK, the error comes up before anything on the site... I put trace("First"); on the first line of the first frame of the movie. And I get this error before that. It hadn't even called the function...
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Even when I make it so it only loads one photo, it spits out that error message
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My movie isn't loading them all at the same time, it loads one, then when that's finished it loads the next.. The weird thing is it seems to try to load them before the function is even called.
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I found where the errors occurring, but it doesn't make any sense!
This is the function it's coming from:
public function loadImage(url:String){
trace('load:'+url);...
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Whenever I use photos in flash, they always look dull. The colors look off, and they are not as saturated. My publish photo quality settings are at 100.
Anyone know why it does this?
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Whenever I use photos in flash, they always look dull. The colors look off, and they are not as saturated. My publish photo quality settings are at 100.
Anyone know why it does this?
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Changed it, but it didn't do anything >.<
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Changed it.. but didn't do anything. >.<
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I accidentally moved the directory it was trying to load.. that error shouldn't come up anymore...
This doesn't make any sense why it doesn't load the background photos on a pc
at...
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How did you find that error in the browser?
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