Search Results - Flash Kit Community Forums
A Flash Developer Resource Site

Search:

Type: Posts; User: RipX

Page 1 of 20 1 2 3 4

Search: Search took 0.06 seconds.

  1. Replies
    1
    Views
    1,930

    This forum is incredibly slow at moving and the...

    This forum is incredibly slow at moving and the above link is now old. The engine is now available from http://community.zest3d.com
  2. Thread: 13 years..

    by RipX
    Replies
    25
    Views
    7,614

    mbenny... how are you? and what are you doing...

    mbenny... how are you? and what are you doing these days? Still flashing? :)
  3. So the game has a map array which is probably a...

    So the game has a map array which is probably a 2D array of tiles, you can look up the term 'tile engine' on Google to figure out what that is.
    There is a map speed property that is probably a...
  4. Thread: Hi all.....

    by RipX
    Replies
    0
    Views
    265

    Hi all.....

    Hi everyone,

    I'm Gary, author of Zest3D, a new open source 3D engine for Flash and Air. The engine has recently been featured on the Adobe gaming site and we just created our community resources...
  5. Replies
    0
    Views
    350

    New open source 3D engine

    Hi,

    Zest3D is a new open source 3D engine for Flash and Air. The engine has recently been featured on the Adobe gaming site and we just created our community resources so we're hoping that you...
  6. Replies
    34
    Views
    3,611

    Source code is now available at:...

    Source code is now available at: http://www.github.com/zest3d
  7. Replies
    34
    Views
    3,611

    Thanks, you can download the swc from the main...

    Thanks, you can download the swc from the main site: http://www.zest3d.com and compile any of the following examples: https://github.com/PluginIO/zest3d-examples-fp11 The source code will be made...
  8. Replies
    34
    Views
    3,611

    Well... I did it... http://www.zest3d.com

    Well... I did it... http://www.zest3d.com
  9. Thread: 13 years..

    by RipX
    Replies
    25
    Views
    7,614

    13 years :o Not really been around here for many...

    13 years :o Not really been around here for many years and good to see the old crew are still here Mad-Sci
  10. Replies
    1
    Views
    1,930

    Zest3D engine prerelease

    You can now apply for access to the Zest3D engine prerelease at: http://forum.zest3d.com/viewtopic.php?f=4&t=4

    RipX
  11. Replies
    62
    Views
    207,147

    Indeed :D

    Indeed :D
  12. Replies
    62
    Views
    207,147

    Haha.... We're back, this really is 10 years ago....

    Haha.... We're back, this really is 10 years ago. How is everyone?
  13. Replies
    0
    Views
    3,284

    New open source 3D engine

    Hi all, I've been working on a new open source 3D engine, you can find the sources and community resources at: http://www.zest3d.com/


    RipX
  14. Replies
    2
    Views
    2,339

    Looks as per the API reference... Why on earth...

    Looks as per the API reference...

    Why on earth does the Away3D API pass init objects like that, whats wrong with params for code hinting??

    Anyway... that code is incomplete so I would tell you...
  15. Thread: Molehill APIs

    by RipX
    Replies
    1
    Views
    2,407

    I posted some videos etc on my blog: ...

    I posted some videos etc on my blog:

    http://blog.digital-glue.com/2010/11/flash-molehill-api/
  16. Thread: Molehill APIs

    by RipX
    Replies
    1
    Views
    2,407

    Molehill APIs

    Why is no-one here talking about the molehill APIs? lol.... I've already been building my own engine since I've known about the Molehill APIs for a few months, but I'm not on the Molehill beta...
  17. @cody112 That's correct! I was using an invisible...

    @cody112 That's correct! I was using an invisible plane as the geometry you speak of, but essentially a tri fully behind another could be removed and this is also occulusion culling. by using the...
  18. Note that the draw triangles functionality...

    Note that the draw triangles functionality includes winding based back faced culling only, this is not the only method of culling to consider, others are;

    FRUSTUM CULLING:
    A geometry object is...
  19. Replies
    10
    Views
    2,975

    Absolutly didn't say it was a new 3D concept, I...

    Absolutly didn't say it was a new 3D concept, I said it was a new angle on flash 3D engines!

    Agree with you about moving objects since the tree needs to reinsert data that has moved but how does...
  20. Replies
    10
    Views
    2,975

    Hey Rumble... Must have missed that... this...

    Hey Rumble...

    Must have missed that... this seems like a different and interesting approach for a flash engine to adopt, I see most of the flash engines adhering to perhaps a scenegraph approach...
  21. Replies
    10
    Views
    2,975

    I agree...now just pop everything into a nice...

    I agree...now just pop everything into a nice octree and collide check against the tris in the vicinity of your dreamcast (nice choice of hero btw lol) :D
  22. Replies
    2
    Views
    2,634

    P.S. Considering, scale is difficult to...

    P.S. Considering, scale is difficult to understand what you mean since your comment is ambiguous. The vectors values should not change with scaling, the position of your objects should be scaled...
  23. Replies
    2
    Views
    2,634

    think of it like this: Gravity acts at 9.81...

    think of it like this:

    Gravity acts at 9.81 units (meters) per specified time period ( in this case a second) squared.

    So if I let go of an object, it's initial speed is 0 and every second, its...
  24. Perhaps look at achieving this stuff using matrix...

    Perhaps look at achieving this stuff using matrix multiplications in a more generalized 3d pipeline kind of approach.

    I sent you a PM with my details if you want my help!
  25. Replies
    16
    Views
    2,226

    Hi navidroplets, Thanks for your feedback, the...

    Hi navidroplets,

    Thanks for your feedback, the game actually uses different scenes but there are no transitions between these as battles last only 10 minutes. Because of this limited time in an...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4




Click Here to Expand Forum to Full Width


HTML5 Development Center

Poll by Flashkit.com