A Flash Developer Resource Site

Search:

Type: Posts; User: Articulate-Dee

Page 1 of 5 1 2 3 4

Search: Search took 0.04 seconds.

  1. Replies
    1
    Views
    396

    buttonmc.onRelease = function(){ ...

    buttonmc.onRelease = function(){
    _root.gotoAndPlay(x); // x = frame number, buttonmc is button's instance name
    }
  2. Replies
    1
    Views
    974

    This movie is pure win...

    Maybe you've seen this, or its been posted before. If so, I apologize. I can't stop laughing:

    http://creativity-online.com/work/view?seed=349ffa2b
  3. Replies
    6
    Views
    1,089

    yea its what counts ;). Thanks again.

    yea its what counts ;). Thanks again.
  4. Replies
    6
    Views
    1,089

    well slapp my arse and call me suzie...it works...

    well slapp my arse and call me suzie...it works :D. Thanks a bunch. All I did was replace
    _root.Shape["p"+i].startDrag(); with
    this.startDrag();

    oh and thanks for the little trick about...
  5. Replies
    6
    Views
    1,089

    I tried that, and everything seems to be working....

    I tried that, and everything seems to be working. For some reason
    _root.Shape["p"+i].startDrag(); doesn't work, but

    _root.Shape.p1.startDrag(); does.
  6. I'd need some code to help you, but since you are...

    I'd need some code to help you, but since you are using the removeMovieSlip(MC) function, remember that this function can only be used to remove movie clip instances created with...
  7. Replies
    6
    Views
    1,089

    Problem with my for loop...

    Hi guys...I have a few MCs all called p1, p2 p3 etc. like that which represent points. These points are connected with the lineTo function using another function I built.

    Here's my current for...
  8. Replies
    39
    Views
    2,866

    I'm definitely looking forward to Flash CS4. I...

    I'm definitely looking forward to Flash CS4. I wonder if I can upgrade straight to that one from Flash 8, seeing as I don't have CS3.
  9. I heard :( It sucks, I'm a fan of Blink 182. I...

    I heard :( It sucks, I'm a fan of Blink 182. I hope the injured recover. Really sad about the ones who lost their lives :(. R.I.P.
  10. try using the mouse and box coordinates. for...

    try using the mouse and box coordinates. for example:


    if( _root._xmouse > _root.box._x ){
    ...
    }

    if(_root._ymouse > _root.box._y ){
    ...
    }
  11. Replies
    29
    Views
    4,043

    send it to MS...they'll fix it and send it back...

    send it to MS...they'll fix it and send it back after two weeks...I have never had those rings though...and my xbox is 2 and a half years old :P
  12. Replies
    9
    Views
    720

    hey looks good! Thanks for all the help, I really...

    hey looks good! Thanks for all the help, I really appreciate it!
  13. Replies
    9
    Views
    720

    oh sorry, here I converted it.

    oh sorry, here I converted it.
  14. Replies
    9
    Views
    720

    update: seems to be working fairly well but there...

    update: seems to be working fairly well but there is still one problem...seeing as my shape is much larger than a single Tile, dragging it only works correctly if I drag it when clicking the top left...
  15. Replies
    9
    Views
    720

    thanks I think I understand. I'll try to...

    thanks I think I understand. I'll try to implement this in my program and I'll update this topic once I fail:mrpimp:
  16. Replies
    18
    Views
    8,378

    awesome!!!!

    awesome!!!!
  17. Replies
    9
    Views
    720

    thanks for the reply dawsonk. Could you maybe...

    thanks for the reply dawsonk. Could you maybe explain the Clamp and Update function, as I am very unexperienced with actionscript. But you program is working well, which is basically what I'm looking...
  18. for( i = 0; i < 15; i++ ){ ...

    for( i = 0; i < 15; i++ ){
    _root["object"+i]._visible=false;
    }



    considering that your objects are named object0, object1, object2....object14
  19. Replies
    4
    Views
    1,289

    nice! easy, smooth and nice to look at!

    nice! easy, smooth and nice to look at!
  20. Replies
    9
    Views
    720

    [F8] Mouse drag problem

    I am programming a tile engine:

    http://www.geocities.com/mrsparkle6666/Grid_Engine.swf

    Right now the user can just drag it at will seeing as my script for dragging the shape is simply:


    ...
  21. ah I understand, thanks a lot!

    ah I understand, thanks a lot!
  22. [F8] I seem to have an infinite loop

    Hello people,

    Its late and I want to finish this and for some reason seem to be missing something when looking for the error in part of my code.

    It seems to be looping infinitely. Where did I...
  23. thats kinda sad to be honest. Imagine how he must...

    thats kinda sad to be honest. Imagine how he must have felt losing a loved one. Your post made me sad! :(
  24. Replies
    0
    Views
    567

    Building a grid. (Snap to grid)

    Hi,

    I posted this in the AS forum but didn't get any replies, maybe I did post it in the wrong section.

    I'm trying to build a grid (using tile MC's) which will allow pieces to be placed in it....
  25. Replies
    0
    Views
    365

    [F8] Snap to grid...need some help

    Hi,

    I'm trying to build a grid (using tile MC's) which will allow pieces to be placed in it. The pieces will then be centered (when dropped onto some spaces). When the object which you want to...
Results 1 to 25 of 108
Page 1 of 5 1 2 3 4




Click Here to Expand Forum to Full Width

HTML5 Development Center