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Hi.
I was wondering if, in theory, it is possible for me to create a small drawing app in Flash Lite 3 that will use copypixels() to save each pixel including colour of a small canvas (say, 200 by...
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I have noted that the new html5 can play video, but a video file like an mov, mp4 is not a load of assets loaded with js, it's a single container secure from anyone opening it in the same way as a js...
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Yes, copying sprites and their positions to one bitmap data, clearing bitmap data, and re-drawing to it.
If you still get a slow down, you could optimise by slowing down how fast the bitmap data...
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I have been working on this type of movement and agree with amcotterill, if you already know have to move the hero to a certain point, there shouldn't be a problem. I can only assume we are missing...
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Good. Yes I agree that the very basics should be done this way. Newbies should at least be able to do basics like collision, moving, buttons. This makes up for AS3 being too complicated for basic...
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I am curious if this could kill off some game portals if Flash moves a lot more to IPhone.
I didn't particularly want to have to buy the Iphone just to test my game if I ported a version to...
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Hi. No lags here. I also tried clicking play fast also.
Played on FF 3.5.2, 2.2 Ghz quad core.
Got a Dell here that usually speeds up processor fan if using all quads, this didn't happen which is...
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Well I was thinking about using a smart system like that and the Mochi way sounds very useful and will definitely have a look at it.
Thanks for the info guys.
Thought I better add, Gameshot has...
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Hi FlashKit.
I am wondering what people think about something that has been bugging me for a few years now.
When I release my game on Newgrounds, I have the advantage of being able to upload it...
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Thorenzitha RPG - episode 6
http://www.btinternet.com/~m.j_hall/newgrounds_screenshot.JPG
Play on Newgrounds
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Thought I better mention, I have a Dell 2.4, but with quad core. Now, the higher the fps, the faster and faster Dells processor fans run. If you have a too higher frame rate, Dell users are going to...
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I was thinking about doing this and thought it would only look affective if container mc were eased through the positions.
So you don't necessarily need to ease the positions and will still look...
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I definitely got a scare when about to go down a steep hill so you getting the feeling of depth right for me. Clever effect with the hills.
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Oh, right, well, I certainly didn't mean to be-little anyone putting that in. I now know about the Pythagoras's theorem myself and how useful it is too.
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Well, my bt site should be down but isn't so, please view from my original link for now.
Here is the tutorial. Sorry I couldn't have it done sooner, I finished this in the bits of time I had spare...
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Just to let people know, from the 20th, the link to the demo will not work and I will be posting a new link when I can get Awardspace to show my index page that is :/
I am halfway through the...
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Thanks for the comments.
Cheers for the link newblack, will have a look at it. I have limited time on this so any tutorials/demos will certainly help :)
Just tested it in FF3 and the...
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http://www.btinternet.com/~m.j_hall/check_cs4_3d.html
Using CS4, I have rotated some mcs around using the new 3D tool and used actionscript to move the world around since there is no camera...
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Cool music and scrolling text at the bottom.
The acceleration is a bit too quick for me, also, the turning is a bit sharp.
I like the lens flare and backdrop.
Would be nice to hear the ship as you...
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I have never tested the beta and am very pleased with gaining at least 20 fps without doing a thing :)
I am curious of how fast in runs on my single core downstairs, will have to test this when I...
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Great effect there. Would be nice to move using keyboard/mouse.
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Worked here. I personally would go for bright blue for the lightning but the effect worked for me. I can understand you would need a lot of linetos to draw the lightning effect smoother but great...
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Don't just assume that because I haven't commented much doesn't mean I'm not interested. When I seen that shadows have been added too, I was thinking, wow, how far will this go.
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I agree, but would further say, proper is whatever works for the game maker. You don't have to use complex math for some effects in 3D collision for example.
Depends if you plan to do a simple...
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Good luck, I will still be checking out your site. I have always been impressed with your 3D renderings and video, am inspiration to me.
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