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  1. Viza: Yep. Flash won't draw anything that is...

    Viza: Yep. Flash won't draw anything that is fully off screen. In that example, doing nothing is your best bet. However having flash manage all those objects, and any code that may be associated with...
  2. Personally, I'd be happy with the .25 ;)

    Personally, I'd be happy with the .25 ;)
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    Actually, with the latest beta flash player, FF...

    Actually, with the latest beta flash player, FF is now faster then IE for me. Can't comment on other browsers, though.

    As for the engine, personally, I don't like it. The iso 3d perspective looks...
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    Of interest, complex geometry sitting inside...

    Of interest, complex geometry sitting inside simple geometry (so that the outline is the same) is still slower, but not quite as slow as something with a complex outline, so it looks like this...
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    IP: I've read that thread in the past, and I'm...

    IP: I've read that thread in the past, and I'm not about to again, but I'm not entirely sure it specifically covers shape hittest and the geometry of the shape involved. If it is, I apologize, could...
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    Shouldn't the browsers cache catch everything...

    Shouldn't the browsers cache catch everything anyway?
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    If you're loading assets dynamically, I'd say you...

    If you're loading assets dynamically, I'd say you could get away with 4-6mb for the engine and essential files, then load each level and it's associated assets as needed. I'd suggest no more then 2mb...
  8. Hate to say it mate, but you currently have 6...

    Hate to say it mate, but you currently have 6 threads on the first page all asking for help. Not only that, but you're asking pretty damn ambiguous questions.

    You're obviously new to flash, so...
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    Nice work mate. The graphics are stunning,...

    Nice work mate. The graphics are stunning, gameplay is fun and overall it's very solid. I didn't notice any bugs in the 20-30 minutes I was playing. I did struggle a bit with the controls, however. I...
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    I remember thinking that after posting about the...

    I remember thinking that after posting about the similarities to the Build engine earlier. If I remember correctly, they created reflective floors by mirroring the above part in the sector below then...
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    Fantastic! Seems like it's closer to the build...

    Fantastic! Seems like it's closer to the build engine (duke 3d, shadow warrior, various others) than doom or quake. Particularly the way you handle sector-over-sector feels very much like those...
  12. I have never encountered this, and I always use...

    I have never encountered this, and I always use gotoAndStop(#)

    Can you give an example of this?
  13. Never gonna happen, at least not in any...

    Never gonna happen, at least not in any meaningful way. Firstly, flash will always be a few generations behind the cutting edge, even if they do eventually support native hardware acceleration....
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    Ahh, I see what you mean. It's curious you...

    Ahh, I see what you mean. It's curious you mention, though, using columns rather then rows for the map format. I experimented with this method for levels that were higher then they were wide,...
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    very nice. :) I'm actually curious why this...

    very nice. :)


    I'm actually curious why this being a port of a java game made it more difficult. I've never attempted a port or a remake for that matter, so I'm a bit clueless here, but I would...
  16. Here's my post from another thread: I'm not...

    Here's my post from another thread:

    I'm not usually one to be on the beta release bandwagon but this one looks like a treat! I've tested it in firefox and was thoroughly impressed. Just a few...
  17. Damn I suck. :) I read that thread yesterday...

    Damn I suck. :)

    I read that thread yesterday but didn't catch the link to the download. If a mod drops by, you can merge this thread with that or something.
  18. Latest FP9 beta release: multicore, fullscreen hardware scaling!

    http://labs.adobe.com/technologies/flashplayer9/



    I'm not usually one to be on the beta release bandwagon but this one looks like a treat! I've tested it in firefox and was thoroughly...
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    This is a very good idea, if the player loses...

    This is a very good idea, if the player loses health if they go too high or too low it also prevents them from sticking to the top of the screen and you don't have to put obstacles where they are not...
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    Fun game :) One thing I'd like to be a bit...

    Fun game :)

    One thing I'd like to be a bit easier is selecting the cards. Clicking through them can be a bit tedious and annoying when you accidentally go past the card you want, especially when...
  21. This is fantastic. I've been looking for a way to...

    This is fantastic. I've been looking for a way to give consistency to my game playback function. Originally I was planning to store all math.random calls with the playback data, which would have...
  22. Cimmerian: I assume it's all in the branding. If...

    Cimmerian: I assume it's all in the branding. If the game is popular and does the rounds across the internet, it's very valuable for the site to have it's own brand on that game. A non-exclusive deal...
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    Sad news indeed. Hope everything goes well for...

    Sad news indeed. Hope everything goes well for you mate.
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    I think you need to find a good balance of...

    I think you need to find a good balance of performance, functionality and security that fits into your desired development cycle. There's no point pouring months or even years into security if your...
  25. Webgeek: Interesting post :) Since we're...

    Webgeek: Interesting post :)

    Since we're talking hypothetically "if" flash had p2p, here's what I concluded would be the ideal setup based on what you've posted above:

    Regardless of what...
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