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Type: Posts; User: Hoolio
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Search took 0.04 seconds; generated 43 minute(s) ago.
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With flash player 5 you could fake the video with jpg sequences. You could still do that if you want. Export from quicktime pro to jpg sequeces and import them. Then import the audio and you're set....
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The proxus folkes said I could use thier design but I wrote the brains behind it. It was a progressive loaded flv.
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NT support dropped.... This was a sneaked link that was sent to me.
http://www.novell.com/linux/windowstolinux/publicservice/
Enjoy!
Jake
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Ok.. one more try :-)
That if statement should have been this:
if (myInputStream.time < endtime) {
when I cut and pasted it into the window it got rid of my code.
Here it is again:
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Like I said above... you will need to set the audio quality to be what you want it to be. If you leave it at the default then it won't be as high quality as it could be. So no.. the flash comm server...
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write the scores to a db. That should solve your problem.
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The flash comm server can only stream flv files currently. Sorry.
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I haven't had real quality problems streaming audio. Have you tried tweaking the audio rate? If you are using an external mic to pick up the speakers audio just do something like this:
...
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I haven't had any problems with it restarting. It has been working well for me... sorry. :)
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True psychlonex it is possible. I'll give you my slant on it. Whether you have pre-recorded or live audio/video stream you can control each of these the same in respect to audio/video source.
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To answer your question.. yes this can be done. You would use the server Shared object to allow for multi player interaction. And then with the server create different instances of the game to allow...
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The client side flash should be able to determine if you have a suitable video input to stream. It would do this automatically. You could always run this script to inform you of all of your possible...
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The flash server can only run, for the time being, on a windows server.(soon they will have it for linux) With this in mind you would need to actually install the flash comm server on the windows box...
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I have succesfully done this without much hassel. The Odopod example has some typos in it as well as some structural things that don't work. I think the article was just written quickly and without...
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Ok all.. I found my answer. When you create a folder under the application folder on the flash comm server you need to have a separate folder called streams. Inside of that you need a folder called...
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I have a simple flv file set up to stream. I have coded my client side flash like so:
connection = new NetConnection();
connection.connect("rtmp://localhost/stream");
subscribeStream = new...
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Flash uses a streaming protocol: RTMP (Real Time Messaging Protocol) developed by Macromedia. It isn't open. You will need the Flash comm server to do real streaming otherwise you are stuck with...
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What I am trying to do won't be in real time... Just sort of a re-broadcast of a previously recorded audio piece. What format would this audio need to be in? FLV? SWF? or can it handle mp3?
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Just wondering if anyone has set up the comm server to stream just audio... no video. How is this different from the video method? Any suggestions would be much appreciated.
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Thanks etcettra,
That works great! Appreciate the help.
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Thanks etcettra,
That works great! Appreciate the help.
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I'm trying to cut the first part of a sring off. In the actionscipt help it mentioned this slice funcion but I can't seem to get it to work. Any tricks or ideas?
Thanks
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I've not heard of a solution to this issue i'm having and have tried to cover my butt so I don't seem like a....well...you know what. Anyway, I want to check if a certain file exists in the same...
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Just go into your publish settings and make sure your height and width is set to 100%. Then when you publish your set. Good luck
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All you need to do is go into your publish settings and make sure your movie width and height is set to 100%. It's all in the properties. And then when you publish it should be just fine. Good luck.
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