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Type: Posts; User: PercyPea
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Very nice Andre, thanks also for the mention :)
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very nice andre! cant wait till see your final game :)
Strille, out of interest, why is it you've overlapped your images instead of joing them on to one another with perhaps only a 1 pixel overlap...
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i think the problem with tilebased which mean u'd have lots of mcs inside each mc thats masked, and I think (havent tested) that that would cause alot of slowdown.
Great work strille!
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i.. by scanlines do you mean the masks?
in which case they dont have to be straight, if you make them not straight thats how the landscape is made.
or... have i mis understood :)
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well.... im not planning on working on the mario kart engine anymore, at least for the forseeable future.
Time constraints and other engine ideas are the main reason :)
so u'll be first :)
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you will be able to
when i was ur age i could do nowt!
just keep practicing and u'll get better
good mexicanmonkee!
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the mask is drawn like this
*------*-------*-------*-------*
with 5 points along the top for the 'lineTo's and then again for 2 pixels below to close the mask.
in the version i just put up,...
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K... here a less crude example
the hills are infinite, but as you turn they kind of work :)
it would be possible using this method to make a landscape
I had to use your engine Andre, hope...
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*play eerriieee music*
the secret is in the massskkkss..... loooook to the masksssss
wooooooooooo
i... i sorry
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thanks, havent done much to my site for a while :)
just registered on flashforum.de so i could download your fla, tis nice work :)
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hey AndreMichelle,
you've got some great work on your site, I look forward to seeing your game :)
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ya, at the moment the masks are just an animated shape tween going from up to down.
To dynamically draw them depending on where you are in the map will take quite a bit of clever coding and...
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the trick to 3d landscapes in this engine is all in the masking
if you look at the http://www.pargames.co.uk/mariokart5.html link i posted before, its all done by having the mask animate from a...
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the parrallax thingee is where the top of the sky, moves faster than the sky at the horizon.
Strictly speaking though.... when you turn you wouldnt get a parrallax effect. You'd only get that if...
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i... i just lied, so have edited my post....
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nice pirate :)
u need to move the 'thepic' movieclip (the one with the instance name 'pic' from my code) up about 8 pixels from the center point of pic (the movieclip that gets attached), this...
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great work blink
I got stuck with my opponent :(
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great work strille!
In the two links I originally posted, I use the same technique with the masks, ie ones on the horizon are 1 pixel, and go down to about 8 pixels in size. Though you cant change...
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after todays experiments, i think hills will be a no no :(
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I guess that would work if you had an accurate method of translating the cars position in the '3d' world to a 2d top down map.
The way I did it was in the 10th mask section from the bottom, attach...
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'oo, instance names were wrong, edited...'
very good mr strille. I've pasted the code from the first engine I did (its been optimised a bit since, theres no car, just ground scaling)
To get it...
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Thanks all
>hows about a quick synopsis on how you went about it... =)
Maybe :) but i wanna be mean for now and keep the method a secret. But no doubt i'll probably end up getting bored of...
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... shhh now :p
twasnt lazy ness, was to save on file size :)
car is only temporary anyhow, i'll make one that'll be symetrical and then it wont matter when it flips it horizontally. :)
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