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    very nice

    Very nice Andre, thanks also for the mention :)
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    very clever! :)

    very clever! :)
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    very nice andre! cant wait till see your final...

    very nice andre! cant wait till see your final game :)

    Strille, out of interest, why is it you've overlapped your images instead of joing them on to one another with perhaps only a 1 pixel overlap...
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    i think the problem with tilebased which mean u'd...

    i think the problem with tilebased which mean u'd have lots of mcs inside each mc thats masked, and I think (havent tested) that that would cause alot of slowdown.

    Great work strille!
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    i.. by scanlines do you mean the masks? in...

    i.. by scanlines do you mean the masks?

    in which case they dont have to be straight, if you make them not straight thats how the landscape is made.

    or... have i mis understood :)
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    well.... im not planning on working on the mario...

    well.... im not planning on working on the mario kart engine anymore, at least for the forseeable future.

    Time constraints and other engine ideas are the main reason :)

    so u'll be first :)
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    you will be able to when i was ur age i could...

    you will be able to

    when i was ur age i could do nowt!

    just keep practicing and u'll get better

    good mexicanmonkee!
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    the mask is drawn like this ...

    the mask is drawn like this

    *------*-------*-------*-------*

    with 5 points along the top for the 'lineTo's and then again for 2 pixels below to close the mask.

    in the version i just put up,...
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    K... here a less crude example the hills are...

    K... here a less crude example

    the hills are infinite, but as you turn they kind of work :)

    it would be possible using this method to make a landscape

    I had to use your engine Andre, hope...
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    *play eerriieee music* the secret is in the...

    *play eerriieee music*

    the secret is in the massskkkss..... loooook to the masksssss

    wooooooooooo

    i... i sorry
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    thanks, havent done much to my site for a while...

    thanks, havent done much to my site for a while :)

    just registered on flashforum.de so i could download your fla, tis nice work :)
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    hey AndreMichelle, you've got some great work...

    hey AndreMichelle,

    you've got some great work on your site, I look forward to seeing your game :)
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    ya, at the moment the masks are just an animated...

    ya, at the moment the masks are just an animated shape tween going from up to down.

    To dynamically draw them depending on where you are in the map will take quite a bit of clever coding and...
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    the trick to 3d landscapes in this engine is all...

    the trick to 3d landscapes in this engine is all in the masking

    if you look at the http://www.pargames.co.uk/mariokart5.html link i posted before, its all done by having the mask animate from a...
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    the parrallax thingee is where the top of the...

    the parrallax thingee is where the top of the sky, moves faster than the sky at the horizon.

    Strictly speaking though.... when you turn you wouldnt get a parrallax effect. You'd only get that if...
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    i... i just lied, so have edited my post....

    i... i just lied, so have edited my post....
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    nice pirate :) u need to move the 'thepic'...

    nice pirate :)

    u need to move the 'thepic' movieclip (the one with the instance name 'pic' from my code) up about 8 pixels from the center point of pic (the movieclip that gets attached), this...
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    great work blink I got stuck with my opponent...

    great work blink

    I got stuck with my opponent :(
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    great work strille! In the two links I...

    great work strille!

    In the two links I originally posted, I use the same technique with the masks, ie ones on the horizon are 1 pixel, and go down to about 8 pixels in size. Though you cant change...
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    after todays experiments, i think hills will be a...

    after todays experiments, i think hills will be a no no :(
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    very nice!

    very nice!
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    I guess that would work if you had an accurate...

    I guess that would work if you had an accurate method of translating the cars position in the '3d' world to a 2d top down map.

    The way I did it was in the 10th mask section from the bottom, attach...
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    source

    'oo, instance names were wrong, edited...'

    very good mr strille. I've pasted the code from the first engine I did (its been optimised a bit since, theres no car, just ground scaling)

    To get it...
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    hills??

    Thanks all

    >hows about a quick synopsis on how you went about it... =)

    Maybe :) but i wanna be mean for now and keep the method a secret. But no doubt i'll probably end up getting bored of...
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    ... shhh now :p twasnt lazy ness, was to save...

    ... shhh now :p

    twasnt lazy ness, was to save on file size :)

    car is only temporary anyhow, i'll make one that'll be symetrical and then it wont matter when it flips it horizontally. :)
    ...
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